NAME
SDL_CreateTexture - Create a texture for a rendering context.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);
DESCRIPTION
The contents of a texture when first created are not defined.
FUNCTION PARAMETERS
- renderer
-
the rendering context.
- format
-
one of the enumerated values in SDL_PixelFormat .
- access
-
one of the enumerated values in SDL_TextureAccess .
- w
-
the width of the texture in pixels.
- h
-
the height of the texture in pixels.
RETURN VALUE
( SDL_Texture
*) Returns the created texture or NULL on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateTextureFromSurface(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3), •(3), SDL_GetTextureSize(3), •(3), SDL_UpdateTexture(3)