Reference

SDL_CreateGPUSampler(3)

Creates a sampler object to be used when binding textures in a graphics workflow.

NAME

SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GPUSampler * SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);

DESCRIPTION

There are optional properties that can be provided through props . These are the supported properties:

• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

device

a GPU Context.

createinfo

a struct describing the state of the sampler to create.

RETURN VALUE

( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_ReleaseGPUSampler(3)