Reference

SDL_CreateGPUDevice(3)

Creates a GPU context.

NAME

SDL_CreateGPUDevice - Creates a GPU context.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GPUDevice * SDL_CreateGPUDevice( SDL_GPUShaderFormat format_flags, bool debug_mode, const char *name);

FUNCTION PARAMETERS

format_flags

a bitflag indicating which shader formats the app is able to provide.

debug_mode

enable debug mode properties and validations.

name

the preferred GPU driver, or NULL to let SDL pick the optimal driver.

RETURN VALUE

( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GetGPUShaderFormats(3), •(3), SDL_GetGPUDeviceDriver(3), •(3), SDL_DestroyGPUDevice(3), •(3), SDL_GPUSupportsShaderFormats(3)