NAME
SDL_CopyGPUTextureToTexture - Performs a texture-to-texture copy.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_CopyGPUTextureToTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *destination, Uint32 w, Uint32 h, Uint32 d, bool cycle);
DESCRIPTION
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
FUNCTION PARAMETERS
- copy_pass
-
a copy pass handle.
- source
-
a source texture region.
- destination
-
a destination texture region.
- w
-
the width of the region to copy.
- h
-
the height of the region to copy.
- d
-
the depth of the region to copy.
- cycle
-
if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.
AVAILABILITY
This function is available since SDL 3.2.0.