NAME
SDL_CalculateGPUTextureFormatSize - Calculate the size in bytes of a texture format with dimensions.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint32 SDL_CalculateGPUTextureFormatSize( SDL_GPUTextureFormat format, Uint32 width, Uint32 height, Uint32 depth_or_layer_count);
FUNCTION PARAMETERS
- format
-
a texture format.
- width
-
width in pixels.
- height
-
height in pixels.
- depth_or_layer_count
-
depth for 3D textures or layer count otherwise.
RETURN VALUE
( Uint32 ) Returns the size of a texture with this format and dimensions.
AVAILABILITY
This function is available since SDL 3.2.0.