Reference

SDL_BlendOperation(3type)

The blend operation used when combining source and destination pixel components.

NAME

SDL_BlendOperation - The blend operation used when combining source and destination pixel components.

HEADER FILE

Defined in SDL3/SDL_blendmode.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_BlendOperation { SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ } SDL_BlendOperation;

AVAILABILITY

This enum is available since SDL 3.2.0.