Reference

SDL_BindGPUVertexStorageBuffers(3)

Binds storage buffers for use on the vertex shader.

NAME

SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_BindGPUVertexStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);

DESCRIPTION

These buffers must have been created with

SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

FUNCTION PARAMETERS

render_pass

a render pass handle.

first_slot

the vertex storage buffer slot to begin binding from.

storage_buffers

an array of buffers.

num_bindings

the number of buffers to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUShader(3)