Reference

SDL_BindGPUVertexBuffers(3)

Binds vertex buffers on a command buffer for use with subsequent draw calls.

NAME

SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings);

FUNCTION PARAMETERS

render_pass

a render pass handle.

first_slot

the vertex buffer slot to begin binding from.

bindings

an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.

num_bindings

the number of bindings in the bindings array.

AVAILABILITY

This function is available since SDL 3.2.0.