NAME
SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size);
FUNCTION PARAMETERS
- render_pass
-
a render pass handle.
- binding
-
a pointer to a struct containing an index buffer and offset.
- index_element_size
-
whether the index values in the buffer are 16- or 32-bit.
AVAILABILITY
This function is available since SDL 3.2.0.