---
name: "SDL_BindGPUGraphicsPipeline"
section: "3"
platform: "linux"
package: "libsdl3-doc"
version: "3.2.10+ds-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL_BindGPUGraphicsPipeline"
---

# SDL\_BindGPUGraphicsPipeline(3)

Binds a graphics pipeline on a render pass to be used in rendering.

## NAME

SDL\_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.

## HEADER FILE

Defined in SDL3/SDL\_gpu.h

## SYNOPSIS

```
#include "SDL3/SDL.h"
```

**void SDL\_BindGPUGraphicsPipeline(**     **SDL\_GPURenderPass \*render\_pass,**     **SDL\_GPUGraphicsPipeline \*graphics\_pipeline);**

## DESCRIPTION

A graphics pipeline must be bound before making any draw calls.

## FUNCTION PARAMETERS

- *render\_pass*

  a render pass handle.

- *graphics\_pipeline*

  the graphics pipeline to bind.

## AVAILABILITY

This function is available since SDL 3.2.0.
