Reference

SDL_BindGPUComputeStorageBuffers(3)

Binds storage buffers as readonly for use on the compute pipeline.

NAME

SDL_BindGPUComputeStorageBuffers - Binds storage buffers as readonly for use on the compute pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);

DESCRIPTION

These buffers must have been created with

SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

FUNCTION PARAMETERS

compute_pass

a compute pass handle.

first_slot

the compute storage buffer slot to begin binding from.

storage_buffers

an array of storage buffer binding structs.

num_bindings

the number of storage buffers to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUShader(3)