NAME
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
DESCRIPTION
The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS
- compute_pass
-
a compute pass handle.
- first_slot
-
the compute sampler slot to begin binding from.
- texture_sampler_bindings
-
an array of texture-sampler binding structs.
- num_bindings
-
the number of texture-sampler bindings to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3)