NAME
SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk
CATEGORY
Mixer, Structure
SYNOPSIS
use SDL;use SDL::Mixer::MixChunk;my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');printf("length of audio data is %d bytes\n", $mix_chunk->alen);printf("volume is %d\n", $mix_chunk->volume);
DESCRIPTION
Stores audio data in memory.
Note: It's a bad idea to free a chunk that is still being played...
METHODS
alen
length of audio data in bytes
volume
Per-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)
AUTHORS
See "AUTHORS" in SDL.