---
name: "SDL::Cookbook::PDL"
section: "3pm"
platform: "linux"
package: "libsdl-perl"
version: "2.548-5+b1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/SDL::Cookbook::PDL"
---

# SDL::Cookbook::PDL(3pm)

## NAME

SDL::CookBook::PDL -- CookBook for SDL + PDL

PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.  You can use PDL and SDL ''together'' to create real-time, responsive animations and simulations.  In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.

### CATEGORY

Cookbook

## Creating a SDL Surface piddle

PDL's core type is a piddle. Once a piddle is provided to PDL it can go do a numerous amounts of things. Please see the example in 'examples/cookbook/pdl.pl' that came with this module.

### Creating a simple piddle

First lets get the right modules.

```
  use PDL;
  use SDL::Rect;
  use SDL::Video;
  use SDL::Surface;
  use SDL::PixelFormat;
```

Suppose you want a surface of size (200,400) and 32 bit (RGBA).

```
   my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
```

Define the `$width`, `$height` and `$bytes_per_pixel`. Your `$bytes_per_pixel` is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;

```
   my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
```

Create a normal `$piddle` with zeros, byte format and the Bpp x width x height dimensions.

```
   my $pointer = $piddle->get_dataref();
```

Here is where we get the actual data the piddle is pointing to. We will have SDL create a new surface from this function.

```
   my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
        $width * $bytes_per_pixel );
```

Using the same dimensions we create the surface using new\_form. The width \*  Bpp is the scanline (pitch) of the surface in bytes.

```
   warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
   return ( $piddle, $surface );
```

Finally make sure that the surface actually has the correct dimensions we gave.

**NOTE:** `$surface`-\>format-\>BytesPerPixel must return 1,2,3,4. !!

Now you can blit and use the surface as needed; and do PDL operations as required.

### Operating on the Surface safely

To make sure SDL is in sync with the data. You must call SDL::Video::lock **before** doing PDL operations on the piddle.

```
    SDL::Video::lock_surface($surface);
    $piddle->mslice( 'X', [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] )
        .= pdl( rand(225), rand(225), rand(255), 255 );
```

After that you can unlock the surface to blit.

```
    SDL::Video::unlock_surface($surface);
```

### Error due to BPP at blitting

When blitting the new surface check for the return value to see if there has been a problem.

```
    my $b = SDL::Video::blit_surface(
        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
       );
    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
```

If the error message is 'Blit combination not supported' that means that the BPP is incorrect or inconsistent with the dimensions. After that a simple update\_rect will so your new surface on the screen.

## AUTHORS

See "AUTHORS" in SDL.
