---
name: "POLYTYPE_PTEX_TRANS"
section: "3alleg4"
platform: "linux"
package: "allegro4-doc"
version: "2:4.4.3.1-5"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/POLYTYPE_ATEX_TRANS/3alleg4"
---

# POLYTYPE\_PTEX\_TRANS(3alleg4)

Polygon rendering mode type Allegro game programming library.

Part of [POLYTYPE\_ATEX\_TRANS(3alleg4)](/POLYTYPE_ATEX_TRANS/3alleg4.md).

## NAME

POLYTYPE\_ATEX\_TRANS, POLYTYPE\_PTEX\_TRANS - Polygon rendering mode type Allegro game programming library.

## SYNOPSIS

**#include \<allegro.h\>**

**#define POLYTYPE\_ATEX\_TRANS**

**#define POLYTYPE\_PTEX\_TRANS**

## DESCRIPTION

Render translucent textures. All the general rules for drawing translucent things apply. However, these modes have a major limitation: they only work with memory bitmaps or linear frame buffers (not with banked frame buffers). Don't even try, they do not check and your program will die horribly (or at least draw wrong things).

## SEE ALSO

**polygon3d**(3alleg4), **ex3d**(3alleg4)
