---
name: "OpenJazz"
section: "6"
platform: "linux"
package: "openjazz"
version: "20240919-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/OpenJazz/6"
---

# OpenJazz(6)

Jack Jazzrabbit 1 game engine reimplementation

## NAME

OpenJazz - Jack Jazzrabbit 1 game engine reimplementation

## SYNOPSIS

**OpenJazz** \[*options*\] \<*game directory 1*\> \<*game directory 2*\>

## DESCRIPTION

OpenJazz is a free, open-source version of the classic Jazz Jackrabbit PC platform games.\
 To play, you will need original data files.

## OPTIONS

- **-h**, **--help**

  Display command line flags and general help.

- **-v**, **--version**

  Display engine version.

- **-f**, **--fullscreen**

  Start in fullscreen mode.

- **--window**

  Start in window mode.

- **-m**

  Start with muted audio.

**-s**, **--scale\[=\]** \<*Factor*\>

Scale window by factor. Can be between *1* and *4*.

**-w**, **--world\[=\]** \<*World*\> **-l**, **--level\[=\]** \<*Level*\>

Directly load specific world/level.

**-q**, **--\[no-\]quiet**

Enable/Disable console logging.

**--verbose\[=\]** \<*Debug Level*\>

Set logging verbosity. Can be one of *max*, *trace*, *debug*, *info*, *warn*, *error*, *fatal*.

## FILES

*openjazz.cfg*

The configuration file.

**Note**\

Command line parameters will take precedence over values in the configuration file

*openjazz.log*

The generated logfile.

**Game Data**

OpenJazz should be compatible with all released versions of Jazz Jackrabbit 1.\
 This includes the Shareware Episodes, "Holiday Hare" and "Holiday Hare '95", the "Jazz Jackrabbit CD" with "The Lost Episodes" and the "Complete" edition.

## INGAME CONTROLS

**Fixed Controls**

| | |
| --- | --- |
| **Key(s)** | **Purpose** |
| `Enter` | Choose a menu option |
| `Escape` | Go back to the previous menu |
| `F9` | View in-game statistics (e.g. FPS) |
| `P` | Pause the game |
| `Alt + Enter` | Switch between full-screen and windowed mode |
| `1-5` | Switch weapon to Blaster, Toaster, Missile, Bouncer or TNT respectively. If the desired weapon is not available, try next. |

**Configurable Controls**

These are configurable via the "setup options" menu. Default settings:

| | |
| --- | --- |
| **Key(s)** | **Purpose** |
| `Left arrow` and `Right arrow` | Move left and right |
| `Space bar` | Jump/Swim upwards |
| `left Alt` | Shoot |
| `right Ctrl` | Change weapon |

**Important**\

Under Windows the Jump and Shoot keys are moved to the right to avoid opening the window context menu. That means `Space bar` ⇒ Shoot and `right Alt` ⇒ Jump/Swim upwards. Other platforms may have other defaults.

**Game Controllers**

Most game controllers and joysticks that SDL recognizes can be used.\
 However, not all axes or buttons may be available. Needs manual settings.

## REPORTING BUGS

Bugs can be reported at the *issue tracker* \<https://github.com/AlisterT/OpenJazz/issues\>.

## SEE ALSO

**J1E** - level editor by Newspaz, **JJ1MOD** - graphic editor by Doubble Dutch

*The OpenJazz Homepage* \<http://alister.eu/jazz/oj/\>

## AUTHORS

Alister Thomson (AlisterT)

Engine, project lead

Alireza Nejati

Menu plasma effect

newspaz

Bug fixes, enemy improvements

Carsten Teibes (carstene1ns)

Maintenance, bug fixes, documentation\
 Integrating the ports (Wii, 3DS, PSP, PSVita, SDL2, ...)\
 Additional coding (logger, CLI, ...)\
 Modernizing\
 UI improvements

Lars Persson (anotherguest)

Movie playback fixes

CYBERDEViL

Savegame algorithm

Scott Smith (Pickle)

GP2X/WIZ, Canoo, Pandora ports

Przemysław Buczkowski (przemub)

Android, Haiku ports

Matthieu Milan (usineur)

PSVita port

deniska

PSP port

tehpola

Wii port

pocketinsanity

PocketPC port

Ricerind

Mac OS X port

Slaanesh

GP32 port

GPF

Dreamcast port

Cameron Cawley (ccawley2011)

RISC OS, SDL2 port

midzer

Web port
