NAME
Net::Frame - the base framework for frame crafting
SYNOPSIS
# Basic example, send a TCP SYN to a target, using all modules# the framework comprises. It also waits for the response, and# prints it.my $target = '192.168.0.1';my $port = 22;use Net::Frame::Device;use Net::Write::Layer3;use Net::Frame::Simple;use Net::Frame::Dump::Online;use Net::Frame::Layer::IPv4;use Net::Frame::Layer::TCP;my $oDevice = Net::Frame::Device->new(target => $target);my $ip4 = Net::Frame::Layer::IPv4->new(src => $oDevice->ip,dst => $target,);my $tcp = Net::Frame::Layer::TCP->new(dst => $port,options => "\x02\x04\x54\x0b",payload => 'test',);my $oWrite = Net::Write::Layer3->new(dst => $target);my $oDump = Net::Frame::Dump::Online->new(dev => $oDevice->dev);$oDump->start;my $oSimple = Net::Frame::Simple->new(layers => [ $ip4, $tcp ],);$oWrite->open;$oSimple->send($oWrite);$oWrite->close;until ($oDump->timeout) {if (my $recv = $oSimple->recv($oDump)) {print "RECV:\n".$recv->print."\n";last;}}$oDump->stop;
DESCRIPTION
Net::Frame is a fork of Net::Packet. The goal here was to greatly simplify the use of the frame crafting framework. Net::Packet does many things undercover, and it was difficult to document all the thingies.
Also, Net::Packet may suffer from unease of use, because frames were assembled using layers stored in L2, L3, L4 and L7 attributes. Net::Frame removes all this, and is split into different modules, for those who only want to use part of the framework, and not whole framework.
Finally, anyone can create a layer, and put it on his CPAN space, because of the modularity Net::Frame offers. For an example, see Net::Frame::Layer::ICMPv4 on my CPAN space.
Net::Frame does ship with basic layers, to start playing.
SEE ALSO
Net::Frame::Simple, Net::Frame::Device, Net::Frame::Layer, Net::Frame::Dump, Net::Frame::Layer::IPv4, Net::Frame::Layer::TCP, Net::Write
AUTHOR
Patrice <GomoR> Auffret
COPYRIGHT AND LICENSE
Copyright (c) 2006-2019, Patrice <GomoR> Auffret
You may distribute this module under the terms of the Artistic license. See LICENSE.Artistic file in the source distribution archive.