NAME
Math::PlanePath::TriangularHypot -- points of triangular lattice in order of hypotenuse distance
SYNOPSIS
use Math::PlanePath::TriangularHypot;my $path = Math::PlanePath::TriangularHypot->new;my ($x, $y) = $path->n_to_xy (123);
DESCRIPTION
This path visits X,Y points on a triangular "A2" lattice in order of their distance from the origin 0,0 and anti-clockwise around from the X axis among those of equal distance.
58 47 39 46 57 448 34 23 22 33 45 340 24 16 9 15 21 38 249 25 10 4 3 8 20 44 135 17 5 1 2 14 32 <- Y=050 26 11 6 7 13 31 55 -141 27 18 12 19 30 43 -251 36 28 29 37 54 -360 52 42 53 61 -4^-7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7
The lattice is put on a square X,Y grid using every second point per "Triangular Lattice" in Math::PlanePath. Scaling X/2,Y*sqrt(3)/2 gives equilateral triangles of side length 1 making a distance from X,Y to the origin
dist^2 = (X/2^2 + (Y*sqrt(3)/2)^2= (X^2 + 3*Y^2) / 4
For example N=19 at X=2,Y=-2 is sqrt((2**2+3*-2**2)/4) = sqrt(4) from the origin. The next smallest after that is X=5,Y=1 at sqrt(7). The key part is X^2 + 3*Y^2 as the distance measure to order the points.
Equal Distances
Points with the same distance are taken in anti-clockwise order around from the X axis. For example N=14 at X=4,Y=0 is sqrt(4) from the origin, and so are the rotated X=2,Y=2 and X=-2,Y=2 etc in other sixth segments, for a total 6 points N=14 to N=19 all the same distance.
Symmetry means there's a set of 6 or 12 points with the same distance, so the count of same-distance points is always a multiple of 6 or 12. There are 6 symmetric points when on the six radial lines X=0, X=Y or X=-Y, and on the lines Y=0, X=3*Y or X=-3*Y which are midway between them. There's 12 symmetric points for anything else, ie. anything in the twelve slices between those twelve lines. The first set of 12 equal is N=20 to N=31 all at sqrt(28).
There can also be further ways for the same distance to arise, as multiple solutions to X^2+3*Y^3=d^2, but the 6-way or 12-way symmetry means there's always a multiple of 6 or 12 in total.
Odd Points
Option "points => "odd"" visits just the odd points, meaning sum X+Y odd, which is X,Y one odd the other even.
points => "odd"69 566 50 45 44 49 65 458 40 28 25 27 39 57 354 32 20 12 11 19 31 53 236 16 6 3 5 15 35 146 24 10 2 1 9 23 43 <- Y=037 17 7 4 8 18 38 -155 33 21 13 14 22 34 56 -259 41 29 26 30 42 60 -367 51 47 48 52 68 -470 -5^-6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
All Points
Option "points => "all"" visits all integer X,Y points.
points => "all"64 59 49 44 48 58 63 369 50 39 30 25 19 24 29 38 47 68 251 35 20 13 8 4 7 12 18 34 46 165 43 31 17 9 3 1 2 6 16 28 42 62 <- Y=052 36 21 14 10 5 11 15 23 37 57 -170 53 40 32 26 22 27 33 41 56 71 -266 60 54 45 55 61 67 -3^-6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
Hex Points
Option "points => "hex"" visits X,Y points making a hexagonal grid,
points => "hex"50----42 49----59 5/ \ / \51----39 27----33 48 4/ \ / \ /43 22----15 21----32 3\ / \ / \28----16 6----11 26----41 2/ \ / \ / \52----34 7---- 3 5----14 47 1/ \ / \ / \ /60 23----12 1-----2 20----38 <- Y=0\ / \ / \ / \53----35 8---- 4 10----19 58 -1\ / \ / \ /29----17 9----13 31----46 -2/ \ / \ /44 24----18 25----37 -3\ / \ / \54----40 30----36 57 -4\ / \ /55----45 56----61 -5^-9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7 8 9
N=1 is at the origin X=0,Y=0, then N=2,3,4 are all at X^2+3Y^2=4 away from the origin, etc. The joining lines drawn above show the grid pattern but points are in order of distance from the origin.
The points are all integer X,Y with X+3Y mod 6 == 0 or 2. This is a subset of the default "even" points in that X+Y is even but with 1 of each 3 points skipped to make the hexagonal outline.
Hex Rotated Points
Option "points => "hex_rotated"" is the same hexagonal points but rotated around so N=2 is at +60 degrees instead of on the X axis.
points => "hex_rotated"60----50 42----49 5/ \ / \51 33----27 38----48 4\ / \ / \34----22 15----21 41 3/ \ / \ /43----28 12-----6 14----26 2/ \ / \ / \52 16-----7 2-----5 32----47 1\ / \ / \ / \39----23 3-----1 11----20 59 <- Y=0/ \ / \ / \ /53 17-----8 4----10 37----58 -1\ / \ / \ /44----29 13-----9 19----31 -2\ / \ / \35----24 18----25 46 -3/ \ / \ /54 36----30 40----57 -4\ / \ /61----55 45----56 -5^-9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7 8 9
Points are still numbered from the X axis clockwise. The sets of points at equal hypotenuse distances are the same as plain "hex" but the numbering is changed by the rotation.
The points visited are all integer X,Y with X+3Y mod 6 == 0 or 4. This grid can be viewed either as a +60 degree or a +180 degree rotation of the plain hex.
Hex Centred Points
Option "points => "hex_centred"" is the same hexagonal grid as hex above, but with the origin X=0,Y=0 in the centre of a hexagon,
points => "hex_centred"46----45 5/ \39----28 27----38 4/ \ / \47----29 16----15 26----44 3/ \ / \ / \48 17-----9 8----14 43 2\ / \ / \ /30----18 3-----2 13----25 1/ \ / \ / \40 10-----4 . 1-----7 37 <- Y=0\ / \ / \ /31----19 5-----6 24----36 -1/ \ / \ / \49 20----11 12----23 54 -2\ / \ / \ /50----32 21----22 35----53 -3\ / \ /41----33 34----42 -4\ /51----52 -5^-8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7 8 9
N=1,2,3,4,5,6 are all at X^2+3Y^2=4 away from the origin, then N=7,8,9,10,11,12, etc. The points visited are all integer X,Y with X+3Y mod 6 == 2 or 4.
FUNCTIONS
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
- "$path = Math::PlanePath::TriangularHypot->new ()"
- "$path = Math::PlanePath::TriangularHypot->new (points => $str)"
-
Create and return a new hypot path object. The
"points"option can be"even" only points with X+Y even (the default)"odd" only points with X+Y odd"all" all integer X,Y"hex" hexagonal X+3Y==0,2 mod 6"hex_rotated" hexagonal X+3Y==0,4 mod 6"hex_centred" hexagonal X+3Y==2,4 mod 6Create and return a new triangular hypot path object.
- "($x,$y) = $path->n_to_xy ($n)"
-
Return the X,Y coordinates of point number
$non the path.For
"$n < 1"the return is an empty list as the first point at X=0,Y=0 is N=1.Currently it's unspecified what happens if
$nis not an integer. Successive points are a fair way apart, so it may not make much sense to say give an X,Y position in between the integer$n.
- "$n = $path->xy_to_n ($x,$y)"
-
Return an integer point number for coordinates
"$x,$y". Each integer N is considered the centre of a unit square and an"$x,$y"within that square returns N.For "even" and "odd" options only every second square in the plane has an N and if
"$x,$y"is a position not covered then the return is"undef".
OEIS
Entries in Sloane's Online Encyclopedia of Integer Sequences related to this path include,
<http://oeis.org/A003136> (etc)
points="even" (the default)A003136 norms (X^2+3*Y^2)/4 which occurA004016 count of points of norm==nA035019 skipping zero countsA088534 counting only in the twelfth 0<=X<=Y
The counts in these sequences are expressed as norm = x^2+x*y+y^2. That x,y is related to the "even" X,Y on the path here by a -45 degree rotation,
x = (Y-X)/2 X = 2*(x+y)y = (X+Y)/2 Y = 2*(y-x)norm = x^2+x*y+y^2= ((Y-X)/2)^2 + (Y-X)/2 * (X+Y)/2 + ((X+Y)/2)^2= (X^2 + 3*Y^2) / 4
The X^2+3*Y^2 is the dist^2 described above for equilateral triangles of unit side. The factor of /4 scales the distance but of course doesn't change the sets of points of the same distance.
points="all"A092572 norms X^2+3*Y^2 which occurA158937 norms X^2+3*Y^2 which occur, X>0,Y>0 with repeatsA092573 count of points norm==n for X>0,Y>0A092574 norms X^2+3*Y^2 which occur for X>0,Y>0, gcd(X,Y)=1A092575 count of points norm==n for X>0,Y>0, gcd(X,Y)=1ie. X,Y no common factor
points="hex"A113062 count of points norm=X^2+3*Y^2=4*n (theta series)A113063 divided by 3points="hex_centred"A217219 count of points norm=X^2+3*Y^2=4*n (theta series)
SEE ALSO
Math::PlanePath, Math::PlanePath::Hypot, Math::PlanePath::HypotOctant, Math::PlanePath::PixelRings, Math::PlanePath::HexSpiral
HOME PAGE
<http://user42.tuxfamily.org/math-planepath/index.html>
LICENSE
Copyright 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.