---
name: "Math::PlanePath::TerdragonRounded"
section: "3pm"
platform: "linux"
package: "libmath-planepath-perl"
version: "129-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/Math::PlanePath::TerdragonRounded"
---

# Math::PlanePath::TerdragonRounded(3pm)

## NAME

Math::PlanePath::TerdragonRounded -- triangular dragon curve, with rounded corners

## SYNOPSIS

```
 use Math::PlanePath::TerdragonRounded;
 my $path = Math::PlanePath::TerdragonRounded->new;
 my ($x, $y) = $path->n_to_xy (123);
 # or another radix digits ...
 my $path5 = Math::PlanePath::TerdragonRounded->new (radix => 5);
```

## DESCRIPTION

This is a version of the terdragon curve with rounded-off corners,

```
    ...         44----43                                   14
      \        /        \
       46----45     .    42                                13
                        /
           .    40----41                                   12
               /
             39     .    24----23          20----19        11
               \        /        \        /        \
           .    38    25     .    22----21     .    18     10
               /        \                          /
       36----37     .    26----27     .    16----17         9
      /                          \        /
    35     .    32----31     .    28    15     .            8
      \        /        \        /        \
       34----33          30----29     .    14               7
                                          /
                             .    12----13     .            6
                                 /
                               11     .     8-----7         5
                                 \        /        \
                                  10-----9     .     6      4
                                                   /
                                      .     4-----5         3
                                          /
                                         3                  2
                                          \
                                      .     2               1
                                          /
                             .     0-----1     .       <- Y=0
     ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
    -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8
```

The plain `"TerdragonCurve"` is tripled in size and two points on each 3-long edge are visited by the `"TerdragonRounded"` here.

### Arms

Multiple copies of the curve can be selected, each advancing successively. The curve is 1/6 of the plane (like the plain terdragon) and 6 arms rotated by 60, 120, 180, 240 and 300 degrees mesh together perfectly.

`"arms => 6"` begins as follows.  N=0,6,12,18,etc is the first arm (the curve shown above), then N=1,7,13,19 the second copy rotated 60 degrees, N=2,8,14,20 the third rotated 120, etc.

```
    arms=>6              43----37          72--...
                        /        \        /
               ...    49          31    66          48----42
               /        \        /        \        /        \
             73          55    25          60----54          36
               \        /        \                          /
                67----61          19----13          24----30
                                          \        /
       38----32          14-----8           7    18          71---...
      /        \        /        \        /        \        /
    44          26----20           2     1          12    65
      \                                            /        \
       50----56           9-----3     .     0-----6          59----53
               \        /                                            \
    ...         62    15           4     5          23----29          47
      \        /        \        /        \        /        \        /
       74----68          21    10          11----17          35----41
                        /        \
                33----27          16----22          64----70
               /                          \        /        \
             39          57----63          28    58          76
               \        /        \        /        \        /
                45----51          69    34          52    ...
                                 /        \        /
                          ...--75          40----46
     ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
    -11-10-9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8  9 10 11
```

## FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for the behaviour common to all path classes.

- "$path = Math::PlanePath::TerdragonRounded-\>new ()"

  - "$path = Math::PlanePath::TerdragonRounded-\>new (arms =\> $count)"

  Create and return a new path object.

- "($x,$y) = $path-\>n\_to\_xy ($n)"

  Return the X,Y coordinates of point number `$n` on the path.  Points begin at 0 and if `"$n < 0"` then the return is an empty list.

  Fractional positions give an X,Y position along a straight line between the integer positions.

### Level Methods

- "($n\_lo, $n\_hi) = $path-\>level\_to\_n\_range($level)"

  Return `"(0, 2 * 3**$level - 1)"`, or for multiple arms return `"(0, 2 *` `$arms * 3**$level - 1)"`.

  These level ranges are like `"TerdragonMidpoint"` but with 2 points on each line segment terdragon line segment instead of 1.

## FORMULAS

### X,Y Visited

When arms=6 all "hex centred" points of the plane are visited, being those points with

```
    X+3Y mod 6 == 2 or 4        "hex_centred"
```

## SEE ALSO

Math::PlanePath, Math::PlanePath::TerdragonCurve, Math::PlanePath::TerdragonMidpoint, Math::PlanePath::DragonRounded

Jorg Arndt `"http://www.jjj.de/fxt/#fxtbook"` section 1.31.4 "Terdragon and Hexdragon", where this rounded terdragon is called hexdragon.

## HOME PAGE

\<http://user42.tuxfamily.org/math-planepath/index.html\>

## LICENSE

Copyright 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath.  If not, see \<http://www.gnu.org/licenses/\>.
