NAME
Math::PlanePath::PixelRings -- pixellated concentric circles
SYNOPSIS
use Math::PlanePath::PixelRings;my $path = Math::PlanePath::PixelRings->new;my ($x, $y) = $path->n_to_xy (123);
DESCRIPTION
This path puts points on the pixels of concentric circles using the midpoint ellipse drawing algorithm.
63--62--61--60--59 5/ \64 . 40--39--38 . 58 4/ / \ \65 . 41 23--22--21 37 . 57 3/ / / \ \ \66 . 42 24 10-- 9-- 8 20 36 . 56 2| / / / \ \ \ |67 43 25 11 . 3 . 7 19 35 55 1| | | | / \ | | | |67 44 26 12 4 1 2 6 18 34 54 Y=0| | | | \ /68 45 27 13 . 5 . 17 33 53 80 -1| \ \ \ / / / |69 . 46 28 14--15--16 32 52 . 79 -2\ \ \ / / /70 . 47 29--30--31 51 . 78 -3\ \ / /71 . 48--49--50 . 77 -4\ /72--73--74--75--76 -5-5 -4 -3 -2 -1 X=0 1 2 3 4 5
The way the algorithm works means the rings don't overlap. Each is 4 or 8 pixels longer than the preceding. If the ring follows the preceding tightly then it's 4 longer, for example N=18 to N=33. If it goes wider then it's 8 longer, for example N=54 to N=80 ring. The average extra is approximately 4*sqrt(2).
The rings can be thought of as part-way between the diagonals like "DiamondSpiral" and the corners like "SquareSpiral".
* ** ****** * ** * ** * ** * *diagonal ring corner5 points 6 points 9 points
For example the N=54 to N=80 ring has a vertical part N=54,55,56 like a corner then a diagonal part N=56,57,58,59. In bigger rings the verticals are intermingled with the diagonals but the principle is the same. The number of vertical steps determines where it crosses the 45-degree line, which is at R*sqrt(2) but rounded according to the midpoint algorithm.
FUNCTIONS
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
- "$path = Math::PlanePath::PixelRings->new ()"
-
Create and return a new path object.
- "($x,$y) = $path->n_to_xy ($n)"
-
For
"$n < 1"the return is an empty list, it being considered there are no negative points.The behaviour for fractional
$nis unspecified as yet.
- "$n = $path->xy_to_n ($x,$y)"
-
Return an integer point number for coordinates
"$x,$y". Each integer N is considered the centre of a unit square and an"$x,$y"within that square returns N.Not every point of the plane is covered (like those marked by a "." in the sample above). If
"$x,$y"is not reached then the return is"undef".
SEE ALSO
Math::PlanePath, Math::PlanePath::Hypot, Math::PlanePath::MultipleRings
HOME PAGE
<http://user42.tuxfamily.org/math-planepath/index.html>
LICENSE
Copyright 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.