---
name: "Math::PlanePath::Diagonals"
section: "3pm"
platform: "linux"
package: "libmath-planepath-perl"
version: "129-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/Math::PlanePath::Diagonals"
---

# Math::PlanePath::Diagonals(3pm)

## NAME

Math::PlanePath::Diagonals -- points in diagonal stripes

## SYNOPSIS

```
 use Math::PlanePath::Diagonals;
 my $path = Math::PlanePath::Diagonals->new;
 my ($x, $y) = $path->n_to_xy (123);
```

## DESCRIPTION

This path follows successive diagonals going from the Y axis down to the X axis.

```
      6  |  22
      5  |  16  23
      4  |  11  17  24
      3  |   7  12  18  ...
      2  |   4   8  13  19
      1  |   2   5   9  14  20
    Y=0  |   1   3   6  10  15  21
         +-------------------------
           X=0   1   2   3   4   5
```

N=1,3,6,10,etc on the X axis is the triangular numbers. N=1,2,4,7,11,etc on the Y axis is the triangular plus 1, the next point visited after the X axis.

### Direction

Option `"direction => 'up'"` reverses the order within each diagonal to count upward from the X axis.

```
    direction => "up"
      5  |  21
      4  |  15  20
      3  |  10  14  19 ...
      2  |   6   9  13  18  24
      1  |   3   5   8  12  17  23
    Y=0  |   1   2   4   7  11  16  22
         +-----------------------------
           X=0   1   2   3   4   5   6
```

This is merely a transpose changing X,Y to Y,X, but it's the same as in `"DiagonalsOctant"` and can be handy to control the direction when combining `"Diagonals"` with some other path or calculation.

### N Start

The default is to number points starting N=1 as shown above.  An optional `"n_start"` can give a different start, in the same diagonals sequence.  For example to start at 0,

```
    n_start => 0,                    n_start=>0
    direction=>"down"                direction=>"up"
      4  |  10                       |  14
      3  |   6 11                    |   9 13
      2  |   3  7 12                 |   5  8 12
      1  |   1  4  8 13              |   2  4  7 11
    Y=0  |   0  2  5  9 14           |   0  1  3  6 10
         +-----------------          +-----------------
           X=0  1  2  3  4             X=0  1  2  3  4
```

N=0,1,3,6,10,etc on the Y axis of "down" or the X axis of "up" is the triangular numbers Y\*(Y+1)/2.

### X,Y Start

Options `"x_start => $x"` and `"y_start => $y"` give a starting position for the diagonals.  For example to start at X=1,Y=1

```
      7  |   22               x_start => 1,
      6  |   16 23            y_start => 1
      5  |   11 17 24
      4  |    7 12 18 ...
      3  |    4  8 13 19
      2  |    2  5  9 14 20
      1  |    1  3  6 10 15 21
    Y=0  |
         +------------------
         X=0  1  2  3  4  5
```

The effect is merely to add a fixed offset to all X,Y values taken and returned, but it can be handy to have the path do that to step through non-negatives or similar.

## FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.

- "$path = Math::PlanePath::Diagonals-\>new ()"

  - "$path = Math::PlanePath::Diagonals-\>new (direction =\> $str, n\_start =\> $n, x\_start =\> $x, y\_start =\> $y)"

  Create and return a new path object.  The `"direction"` option (a string) can be

  ```
      direction => "down"       the default
      direction => "up"         number upwards from the X axis
  ```

- "($x,$y) = $path-\>n\_to\_xy ($n)"

  Return the X,Y coordinates of point number `$n` on the path.

  For `"$n < 0.5"` the return is an empty list, it being considered the path begins at 1.

- "$n = $path-\>xy\_to\_n ($x,$y)"

  Return the point number for coordinates `"$x,$y"`.  `$x` and `$y` are each rounded to the nearest integer, which has the effect of treating each point `$n` as a square of side 1, so the quadrant x\>=-0.5, y\>=-0.5 is entirely covered.

- "($n\_lo, $n\_hi) = $path-\>rect\_to\_n\_range ($x1,$y1, $x2,$y2)"

  The returned range is exact, meaning `$n_lo` and `$n_hi` are the smallest and biggest in the rectangle.

## FORMULAS

### X,Y to N

The sum d=X+Y numbers each diagonal from d=0 upwards, corresponding to the Y coordinate where the diagonal starts (or X if direction=up).

```
    d=2
        \
    d=1  \
        \ \
    d=0  \ \
        \ \ \
```

N is then given by

```
    d = X+Y
    N = d*(d+1)/2 + X + Nstart
```

The d\*(d+1)/2 shows how the triangular numbers fall on the Y axis when X=0 and Nstart=0.  For the default Nstart=1 it's 1 more than the triangulars, as noted above.

d can be expanded out to the following quite symmetric form.  This almost suggests something parabolic but is still the straight line diagonals.

```
        X^2 + 3X + 2XY + Y + Y^2
    N = ------------------------ + Nstart
                   2
        (X+Y)^2 + 3X + Y
      = ---------------- + Nstart       (using one square)
                2
```

### N to X,Y

The above formula N=d\*(d+1)/2 can be solved for d as

```
    d = floor( (sqrt(8*N+1) - 1)/2 )
    # with n_start=0
```

For example N=12 is d=floor((sqrt(8\*12+1)-1)/2)=4 as that N falls in the fifth diagonal.  Then the offset from the Y axis NY=d\*(d-1)/2 is the X position,

```
    X = N - d*(d+1)/2
    Y = X - d
```

In the code, fractional N is handled by imagining each diagonal beginning 0.5 back from the Y axis.  That's handled by adding 0.5 into the sqrt, which is +4 onto the 8\*N.

```
    d = floor( (sqrt(8*N+5) - 1)/2 )
    # N>=-0.5
```

The X and Y formulas are unchanged, since N=d\*(d-1)/2 is still the Y axis. But each diagonal d begins up to 0.5 before that and therefore X extends back to -0.5.

### Rectangle to N Range

Within each row increasing X is increasing N, and in each column increasing Y is increasing N.  So in a rectangle the lower left corner is minimum N and the upper right is maximum N.

```
    |            \     \ N max
    |       \ ----------+
    |        |     \    |\
    |        |\     \   |
    |       \| \     \  |
    |        +----------
    |  N min  \  \     \
    +-------------------------
```

## OEIS

Entries in Sloane's Online Encyclopedia of Integer Sequences related to this path include

\<http://oeis.org/A002262\> (etc)

```
    direction=down (the default)
      A002262    X coordinate, runs 0 to k
      A025581    Y coordinate, runs k to 0
      A003056    X+Y coordinate sum, k repeated k+1 times
      A114327    Y-X coordinate diff
      A101080    HammingDist(X,Y)
      A127949    dY, change in Y coordinate
      A000124    N on Y axis, triangular numbers + 1
      A001844    N on X=Y diagonal
      A185787    total N in row to X=Y diagonal
      A185788    total N in row to X=Y-1
      A100182    total N in column to Y=X diagonal
      A101165    total N in column to Y=X-1
      A185506    total N in rectangle 0,0 to X,Y
    either direction=up,down
      A097806    turn 0=straight, 1=not straight
    direction=down, x_start=1, y_start=1
      A057555    X,Y pairs
      A057046    X at N=2^k
      A057047    Y at N=2^k
    direction=down, n_start=0
      A057554    X,Y pairs
      A023531    dSum = dX+dY, being 1 at N=triangular+1 (and 0)
      A000096    N on X axis, X*(X+3)/2
      A000217    N on Y axis, the triangular numbers
      A129184    turn 1=left,0=right
      A103451    turn 1=left or right,0=straight, but extra initial 1
      A103452    turn 1=left,0=straight,-1=right, but extra initial 1
    direction=up, n_start=0
      A129184    turn 0=left,1=right
    direction=up, n_start=-1
      A023531    turn 1=left,0=right
    direction=down, n_start=-1
      A023531    turn 0=left,1=right
    in direction=up the X,Y coordinate forms are the same but swap X,Y
    either direction=up,down
      A038722    permutation N at transpose Y,X
                   which is direction=down <-> direction=up
    either direction, x_start=1, y_start=1
      A003991    X*Y coordinate product
      A003989    GCD(X,Y) greatest common divisor starting (1,1)
      A003983    min(X,Y)
      A051125    max(X,Y)
    either direction, n_start=0
      A049581    abs(X-Y) coordinate diff
      A004197    min(X,Y)
      A003984    max(X,Y)
      A004247    X*Y coordinate product
      A048147    X^2+Y^2
      A109004    GCD(X,Y) greatest common divisor starting (0,0)
      A004198    X bit-and Y
      A003986    X bit-or Y
      A003987    X bit-xor Y
      A156319    turn 0=straight,1=left,2=right
      A061579    permutation N at transpose Y,X
                   which is direction=down <-> direction=up
```

## SEE ALSO

Math::PlanePath, Math::PlanePath::DiagonalsAlternating, Math::PlanePath::DiagonalsOctant, Math::PlanePath::Corner, Math::PlanePath::Rows, Math::PlanePath::Columns

## HOME PAGE

\<http://user42.tuxfamily.org/math-planepath/index.html\>

## LICENSE

Copyright 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath.  If not, see \<http://www.gnu.org/licenses/\>.
