NAME
Math::NumSeq::PlanePathTurn -- turn sequence from PlanePath module
SYNOPSIS
use Math::NumSeq::PlanePathTurn;my $seq = Math::NumSeq::PlanePathTurn->new (planepath => 'DragonCurve',turn_type => 'Left');my ($i, $value) = $seq->next;
DESCRIPTION
This is a tie-in to present turns from a "Math::PlanePath" module in the form of a NumSeq sequence.
The "turn_type" choices are
"Left" 1=left, 0=right or straight"Right" 1=right, 0=left or straight"Straight" 1=straight, 0=left or right"NotStraight" 0=straight, 1=left or right"LSR" 1=left, 0=straight, -1=right"SLR" 0=straight, 1=left, 2=right"SRL" 0=straight, 1=right, 2=left
In each case the value at sequence index i is the turn at N=i,
i+1^||i-1 ---> i turn at ifirst turn at i = n_start + 1
For multiple "arms" in the path, the turn follows that particular arm so locations of N = i-arms to i to i+arms. i values start "n_start()+arms_count()" so that i-arms is "n_start()" which is the first N on the path. A single arm path beginning N=0 has its first turn at i=1.
For "Straight", "LSR", "SLR", and "SRL", straight means either straight ahead or 180-degree reversal, ie. the direction N to N+1 is along the same line as N-1 to N was.
"Left" means to the left side of the N-1 to N line, so not straight or right. Similarly "Right" means to the right side of the N-1 to N line, so not straight or left.
FUNCTIONS
See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence classes.
- "$seq = Math::NumSeq::PlanePathTurn->new (key=>value,...)"
-
Create and return a new sequence object. The options are
planepath string, name of a PlanePath moduleplanepath_object PlanePath objectturn_type string, as described above"planepath"can be either the module part such as "SquareSpiral" or a full class name "Math::PlanePath::SquareSpiral".
- "$value = $seq->ith($i)"
-
Return the turn at N=$i in the PlanePath.
- "$bool = $seq->pred($value)"
-
Return true if
$valueoccurs as a turn. Often this is merely the possible turn values 1,0,-1, etc, but some spiral paths for example only go left or straight in which case only 1 and 0 occur and"pred()"reflects that.
- "$i = $seq->i_start()"
-
Return the first index
$iin the sequence. This is the position"rewind()"returns to.This is
"$path->n_start() - $path->arms_count()"from the PlanePath object.
FORMULAS
Turn Left or Right
A turn left or right is identified by considering the dX,dY at N-1 and at N.
N+1 *||| dx2,dy2|N */// dx1,dy1N-1 *
With the two vectors dx1,dy1 and dx2,dy2 at a common origin, if the dx2,dy2 is "above" the dx1,dy1 line then it's a turn to the left, or below is a turn to the right
dx2,dy2*^ * dx1,dy1| ^| /|/o
At dx2, the Y value of the dx1,dy1 vector is
cmpY = dx2 * dy1/dx1 if dx1 != 0left if dy2 > cmpYdy2 > dx2 * dy1/dx1so dy2 * dx1 > dx2 * dy1
This cross-product comparison dy2*dx1 > dx2*dy1 works when dx1=0 too, ie. when dx1,dy1 is vertical
left if dy2 * 0 > dx2 * dy10 > dx2*dy1good, left if dx2 and dy1 opposite signs
So
dy2*dx1 > dx2*dy1 leftdy2*dx1 < dx2*dy1 rightdy2*dx1 = dx2*dy1 straight, including 180 degree reverse
SEE ALSO
Math::NumSeq, Math::NumSeq::PlanePathCoord, Math::NumSeq::PlanePathDelta, Math::NumSeq::PlanePathN
Math::NumberCruncher has a "Clockwise()" turn calculator
HOME PAGE
<http://user42.tuxfamily.org/math-planepath/index.html>
LICENSE
Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.