---
name: "JE::Types"
section: "3pm"
platform: "linux"
package: "libje-perl"
version: "0.066-4"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/JE::Types"
---

# JE::Types(3pm)

JavaScript types and objects This is just documentation, not a module.

## NAME

JE::Types - JavaScript types and objects

This is just documentation, not a module.

## DESCRIPTION

The various JavaScript types and objects are represented by Perl classes in JE (which are listed below).  This document describes the basic  interface implemented by these classes.  Information specific to each class can be found on its own manual page.

## UPGRADING VALUES

When a value is passed from Perl to JavaScript, it will be "upgraded" to a  Perl object representing a JavaScript value.  This is done by the `"upgrade"` method of the global object.

If the value to be upgraded is a blessed reference, and the class into which it is blessed has been bound using JE's `"bind_class"` method, it is wrapped up in a proxy object that provides the methods JS needs.  A blessed reference whose class has not been bound will be left alone (we assume you know what you are doing).  Otherwise the conversion is as follows:

```
  From            To
  -------------------------
  undef           undefined
  array ref       Array
  hash ref        Object
  code ref        Function
  '0'             number
  other scalar    string
```

**WARNING:** The 'upgrading' of simple scalars (strings/numbers) and regexps is still  subject to change.

**To do:** Make &JE::upgrade detect whether a simple scalar is a string or  number.

**To do:** Convert Regexp objects to JE::Object::RegExp objects.

## WHICH CLASSES ARE WHICH

Each built-in JavaScript class or primitive type is a Perl class  underneath. Here  is the complete list of object classes:

```
  JavaScript   Perl
  -----------------
  Object          JE::Object
  Function        JE::Object::Function
  Array           JE::Object::Array
  String          JE::Object::String
  Boolean         JE::Object::Boolean
  Number          JE::Object::Number
  Date            JE::Object::Date
  RegExp          JE::Object::RegExp
  Error           JE::Object::Error
  RangeError      JE::Object::Error::RangeError
  ReferenceError  JE::Object::Error::ReferenceError
  SyntaxError     JE::Object::Error::SyntaxError
  TypeError       JE::Object::Error::TypeError
  URIError        JE::Object::Error::URIError
```

And here are the primitive types:

```
  string          JE::String
  number          JE::Number
  boolean         JE::Boolean
  null            JE::Null
  undefined       JE::Undefined
```

And I might also mention a few special cases:

```
  Global              JE
  Math                JE::Object::Math
  Arguments           JE::Object::Function::Arguments
  Function scope      JE::Object::Function::Call
  RegExp constructor  JE::Object::Function::RegExpConstructor
```

The last three are for internal use.

## PUBLIC API

### Using JS Values as Scalars

Every JS data type can be used as a string, boolean or number.  It works exactly as it does in JavaScript.  For example:

```
  $num = $je->eval('42');
  $num2 = $je->eval('NaN');
  print $num2; # prints NaN
  print 0+$num2; # prints nan or NaN, depending or your system
                 # (or something really weird on Windows).
  $zero_str = $je->eval("'0'");
  print "true" if $zero_str; # prints 'true'
  print "false" unless 0+$zero_str; # prints 'false'
  $false = $je->eval('false');
  print $false; # prints 'false'
  print "false" unless $false; # also prints 'false'
```

### Property Access

To access the property of a JS object, or of the JS environment itself (i.e., a global variable), just use it as a hash ref:

```
  $je->{String};    # gives you the String constructor function
  $je->{undefined}; # the undefined value
  my $obj = $je->eval('var obj = new Object; return obj');
  $obj->{foo} = 'bar';
```

`"keys"` will return a list of the object's enumerable properties, including those inherited from its prototype.  The following example prints 'baz foo ':

```
  $obj = $je->eval('Object.prototype.foo="bar"; ({baz:43}) ');
  print "$_ " for keys %$obj;
```

`"exists"` and `"delete"` act upon properties of the object itself, ignoring those of its prototype, so `"exists $obj->{foo}"` will return false.

### Calling Methods

To call a method on an object or primitive data type, use the `"method"` method:

```
  my $number = $je->eval('42');
  $number->method('toString', 16); # returns the number in hexadecimal
```

### Calling Functions

Just use a function as though it were a coderef:

```
  $je->{Array}->();
```

If you need to specify the invocant ('this' value), use the `"call_with"` method:

```
  $je->{Number}{prototype}{toString}->call_with($je->eval('42'), 16);
```

### Just Getting a Simple Perl Scalar

To convert one of the fancy objects returned by JE into a simple Perl value, use the `"value"` method.

```
  $number->value; # simple Perl scalar
  $str->value;    # likewise
  $obj->value;    # hash ref
  $array->value;  # array ref
```

Currently the `"value"` method of objects and arrays is not recursive, but I plan to make it so later on.  The only way to get consistent behaviour between this and future versions is to pass `"recursive => 0"` as arguments.

## DATA TYPE API (in more detail)

If you are going to write your own custom data types, proxy objects, or subclasses of JE's classes, you'll need to read this.  If not, you shouldn't need to, but you might like to anyway. :-)

Be warned that some of the methods described here can be hard to use, and can easily result in code that's hard to debug, if misused. This applies to those that expect their arguments already to be objects compatible with the JE::Types interface.  If you are not sure that a value you have is such, run it through the global object's `"upgrade"` method (or just use the "PUBLIC API", above).

These are the methods that the JavaScript engine itself uses (as opposed to those provided for convenient access from the Perl side).  Each class  provides whichever of the following methods are applicable.  If an object does not support a particular method, a TypeError will be thrown when JavaScript code (indirectly) tries to call that method.  (For instance, `"'some_string'()"` will attempt to call the `"call"` method of JE::String, thus resulting in a TypeError).

- prop($name)

  - prop($name, $new\_value)

  Gets or sets a property.  Setting a property returns the new value.  The return value will be a Perl undef if the property does not exist.  See also JE::Object, for the `"prop({ ... })"` usage.

  The new value is expected already to be an object compatible with the JE::Types interface.

- keys

  Returns a list of the names of enumerable properties.  This is a list of Perl strings, not JE::Strings.

- delete($name)

  Deletes the property named `$name`, if it is deletable.  If the property did  not exist or it was deletable, then true is returned.  If the property exists and could not be deleted, false is returned.

  JE::Object will also take a second argument, that allows one to indicate whether an undeletable property should be deleted.  This is required by custom classes if the object in question is the global object.

  The return value is a Perl scalar, not a JE::Boolean.

- value

  This returns a value that is supposed to be useful in Perl.  The  `"value"` method of a JE::Object::Array, for instance, produces an array ref.

- call(@args)

  Runs the code associated with the object if it is a function. The arguments are passed as-is, and are not upgraded.

- apply($obj, @args)

  Runs the code associated with the object if it is a function.  `$obj` will be passed to the function as its invocant (its 'this' value). The arguments are passed, as-is, and are not upgraded.

- construct(@args)

  This is just like calling a function in JS with the `"new"` keyword (which itself calls this method).  It calls  the constructor, if this  function has one (functions written in JS don't have this).  Otherwise, an empty object will be created and passed to  the  function as its invocant.  The return value of the function will be returned if it is an object.  Otherwise it will be discarded, and the object  originally passed to the function will be returned instead (possibly  modified).

- exists($property\_name)

  Returns a boolean indicating whether the property exists and is not inherited from a prototype.  Used by  `"Object.prototype.hasOwnProperty"`.  (The `"in"` operator checks to see  whether the return value of `"prop"` is defined.)

  **To do:** Implement this method in subclasses of JE::Object.

- is\_readonly($property\_name)

  Not supported by the primitive JE classes.  This returns a boolean  indicating whether a given property is readonly.  If it doesn't exist, then the `"is_readonly"` method of the object's prototype is called with the same arguments.  If there is no prototype, false is  returned. This is used internally by JE::Object's `"prop"` method.

- is\_enum($property\_name)

  Not supported (yet) by the primitive JE classes.  This returns a boolean  indicating whether a given property is enumerable. This is used by `"Object.prototype.propertyIsEnumerable"`.

- typeof

  Returns a Perl string containing the type of the object.  Used by the JS `"typeof"` operator.

- class

  This applies to object classes only (though it is going to change, so that primitives can pretend to be objects).  It returns  a  Perl string containing the type of object.  This is only used by the default JavaScript `"toString"` method.  If you create your own object class without subclassing JE::Object, you should *still* provide the `"class"` method, so that this JS code will still work:

  ```
    YourClass.prototype.toString = Object.prototype.toString;
    (new YourClass).toString();
  ```

- id

  This returns a unique id for the object or primitive, used by  the JavaScript `"==="` operator.  This id is unique as a *string,* not as a number.

  The JE primitive classes provide a unique string beginning with the data type.  The JE::Object and its subclasses return the memory address of the object itself.  If you  subclass JE::Object, you should not have to implement this method, unless you have multiple objects that you would like JS to consider the same object.

  Note that the id 'num:nan' is treated specially.  It is never considered equal to itself.

- primitive

  Returns true or false.

- prototype

  - prototype ( $obj )

  This applies to objects only, not to primitives.  This method returns the  prototype of the object, or undef if there is no prototype.  If `$obj` is  specified, the prototype is set to that object first.  The `"prop"` method uses this method, as does `"JE::Object->new"`.

- to\_primitive($preferred\_type)

  - to\_boolean

  - to\_string

  - to\_number

  - to\_object

  These each perform the appropriate type conversion.  `$preferred_type`, which  is  optional, must be either 'string' or 'number'.

  Calling `"to_string"` or `"to_number"` on a object is not exactly the same as  calling `"to_primitive('string')"` or `"to_primitive('number')"`, because the argument to `"to_primitive"` is merely a *suggestion.*

  The last four methods in this list should not be overridden by subclasses of JE::Object.

- global

  Returns a reference to the global object.

- taint($taint\_brush)

  This will only be called if it is implemented.  Of JE's types, only  primitive strings and numbers implement this.

  `$taint_brush` will always be a tainted empty string.  If the object's internal value is not tainted, this method should return a tainted  clone  of the object.  Otherwise, it should return the object itself.

## SEE ALSO

JE and all the modules listed above under "WHICH CLASSES ARE WHICH".
