NAME
Graphics::ColorDeficiency - Color Deficiency Simulation
SYNOPSIS
use Graphics::ColorDeficiency;
my $col = Graphics::ColorDeficiency->newRGB(0.5, 0.7, 1);
my $col2 = $col->asProtanopia;
print $col2->asHex;
DESCRIPTION
This module allows easy transformation of colors for color deficiency simulation. All the known and theorhetical color deficiencies are represented here, with the exception of 4-cone vision (tetrachromatism).
Each of the transformation methods returns a "Graphics::ColorObject" object, with the internal color values set. This can then be used to return the color in many different formats (see the "Graphics::ColorObject" manpage).
METHODS
- "asProtanopia()"
- "asDeutanopia()"
- "asTritanopia()"
-
The three dichromat methods return a
"Graphics::ColorObject"object, simulated for the three dichromatic vision modes.
- "asProtanomaly( $amount )"
- "asDeuteranomaly( $amount )"
- "asTritanomaly( $amount )"
-
The three anomalous trichromat methods return a
"Graphics::ColorObject"object, simulated for the three anomalous trichromatic vision modes. The optional$amountagrument allows you to specify the severity of anomaly, ranging from 0 (trichromatic) to 1 (dichromatic). If not specified, it defaults to 0.5.
- "asTypicalMonochrome()"
-
Returns a
"Graphics::ColorObject"object in Typical Monochromatic (Rod Monochromat) mode.
- "asAtypicalMonochrome( $amount )"
-
Returns a
"Graphics::ColorObject"object in Atypical Monochromatic (Cone Monochromat) mode. The amount specified in$amountcan vary between 1 (trichromatic) and 0 (monochromatic). The default is 0.2 (four fifths gray).
- "Clone()"
-
Clones the current object, returning a
"Graphics::ColorDeficiency"object with the same color values as the current object.
- "asMix( $color, $amount )"
-
Returns a new
"Graphics::ColorDeficiency", consisting of the current color values, mixed with the values of the$colorobject.$amountspecifies the amount of the new color to mix in, from 0 (which is equal to"$self.Clone()"), up to 1 (which is equal to"$color.Clone()"). The mix is a linear RGB interpolation.This method is used internally.
AUTHOR
Copyright (C) 2003 Cal Henderson <[email protected]>
SEE ALSO
Graphics::ColorObject
<http://www.iamcal.com/toys/colors/>