---
name: "Games::Go::Dg2TeX"
section: "3pm"
platform: "linux"
package: "sgf2dg"
version: "4.026-10+b2"
release: "Debian 10 (Buster)"
platforms: ["linux"]
url: "https://new.carta.tech/Games::Go::Dg2TeX"
---

# Games::Go::Dg2TeX(3pm)

Perl extension to convert Games::Go::Diagrams to TeX

## NAME

Games::Go::Dg2TeX - Perl extension to convert Games::Go::Diagrams to TeX

## SYNOPSIS

use Games::Go::Dg2TeX

```
 my $dg2tex = B<Games::Go::Dg2TeX-E<gt>new> (options);
 my $tex = $gd2tex->convertDiagram($diagram);
```

## DESCRIPTION

A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.

## METHODS

- my $dg2tex = **Games::Go::Dg2TeX-\>new** (?options?)

  A **new** Games::Go::D2TeX takes the following options:

### General Dg2 Converter Options:

- **boardSize** =\> number

  Sets the size of the board.

  Default: 19

- **doubleDigits** =\> true \| false

  Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected.

  Default: false

- **topLine** =\> number (Default: 1)

  - **bottomLine** =\> number (Default: 19)

  - **leftLine** =\> number (Default: 1)

  - **rightLine** =\> number (Default: 19)

  The edges of the board that should be displayed.  Any portion of the board that extends beyond these numbers is not included in the output.

- **diaCoords** =\> sub { # convert $x, $y to Games::Go::Diagram coordinates }

  This callback defines a subroutine to convert coordinates from `$x`, `$y` to whatever coordinates are used in the Games::Go::Diagram object.  The default **diaCoords** converts 1-based `$x`, `$y` to the same coordinates used in SGF format files.  You only need to define this if you're using a different coordinate system in the Diagram.

  Default:\
       sub { my ($x, `$y`) = `@_`;\
             `$x` = chr($x - 1 + ord('a')); # convert 1 to 'a', etc\
             `$y` = chr($y - 1 + ord('a'));\
             return("$x$y"); },           # concatenate two letters

- **file** =\> 'filename' \| $descriptor \| \\$string \| \\@array

  If **file** is defined, the TeX source is dumped into the target. The target can be any of:

  - filename

    The filename will be opened using IO::File-\>new.  The filename should include the '\>' or '\>\>' operator as described in 'perldoc IO::File'.  TeX source is written into the file.

  - descriptor

    A file descriptor as returned by IO::File-\>new, or a \\\*FILE descriptor.  TeX source is written into the file.

  - reference to a string scalar

    TeX source is concatenated to the end of the string.

  - reference to an array

    TeX source is split on "\\n" and each line is pushed onto the array.

  Default: undef

- **print** =\> sub { my ($dg2tex, @tex) = @\_; ... }

  A user defined subroutine to replace the default printing method. This callback is called from the **print** method (below) with the reference to the **Dg2TeX** object and a list of lines that are part of the TeX diagram source.

### Dg2TeX-specific options

- **longComments** =\> true \| false

  In its default usage, the comments to each diagram comprise an unbreakable vbox---they must all appear on one page. This can cause problems if the comments are very extensive. This option generates more complicated TeX macros which allow the comments to be broken across pages. This option may not be used with **-simple** or **-longComments**.

  Default: true

- **simple** =\> true \| false

  This generates very simple TeX which may not look so good on the page, but is convenient if you intend to edit the TeX. This option should not be used with **-longComments**.

  Default: false

- **twoColumn** =\> true \| false

  This generates a two-column format using smaller fonts. This option forces **simple** true, and it may not be used with **-longComments** or **-coords**.

  Default: false

- **coords** =\> true \| false

  Generates a coordinate grid. This option may not be used with **-twoColumn**.

  Default: false

- **bigFonts** =\> true \| false

  Use fonts magnified 1.2 times.

  Default: false

- **texComments** =\> true \| false

  If this option is NOT used then the characters {, } and \\ found in comments are replaced by \[, \] and /, since TeX roman fonts do not have these characters. If this option is used, these substitutions are not made, so you can embed TeX source (like {\\bf change fonts}) directly inside the comments.

- **gap** =\> number of points

  The **gap** in points between diagrams.

  Default: 12

### Interactions between options

If **coords** and **twoColumn** are both true, Dg2TeX warns and turns off **coords**.  If **longComments** and **simple** are both true, warns and turns off **longComments**.  If **longComments** and **twoColumn** are both true, warns and turns off **longComments**.  Finally, if **twoColumn** is true, turns **simple** on (no warning).

- $dg2tex-\>**configure** (option =\> value, ?...?)

  Change Dg2TeX options from values passed at **new** time.

- $dg2tex-\>**print** ($tex ? , ... ?)

  **print**s raw TeX code to **file** as defined at **new** time. Whether or not **file** was defined, **print** accumulates the TeX code for later retrieval with **converted**.

- my $tex = $dg2tex-\>**converted** ($replacement\_tex)

  Returns the TeX source code converted so far for the **Dg2TeX** object.  If `$replacement_tex` is defined, the accumulated TeX source code is replaced by `$replacement_tex`.

- $dg2tex-\>**comment** ($comment ? , ... ?)

  Inserts the TeX comment character ('%') in front of each line of each comment and **print**s it to **file**.

- my $tex\_source = $dg2tex-\>**convertDiagram** ($diagram)

  Converts a *Games::Go::Diagram* into TeX.  If **file** was defined in the **new** method, the TeX source is dumped into the **file**. In any case, the TeX source is returned as a string scalar.

- my $tex = $dg2tex-\>**TeXifyText** ($text)

  Converts `$text` into TeX code by changing certain characters that are not available in TeX cmr10 font, and by converting \\n\\n into \\hfil\\break.  **TeXifyText** behavior is modified by **texComments** and **simple** options.

  Returns the converted text.

- $tex\_title = $dg2tex-\>**convertProperties** (\\%sgfHash)

  **convertProperties** takes a reference to a hash of properties as extracted from an SGF file.  Each hash key is a property ID and the hash value is a reference to an array of property values: `$hash`-\>{propertyId}-\>\[values\].  The following SGF properties are recognized:

  - GN GameName

    - EV EVent

    - RO ROund

    - PW PlayerWhite

    - WR WhiteRank

    - PB PlayerBlack

    - BR BlackRank

    - DT DaTe

    - PC PlaCe

    - GC GameComment

    - KM KoMi

    - RE REsult

    - TM TiMe

    Both long and short property names are recognized, and all unrecognized properties are ignored with no warnings.  Note that these properties are all intended as game-level notations.

- $dg2tex-\>**close**

  **print** the TeX closer (\\bye) and close the dg2tex object.  Also closes **file** if appropriate.

## SEE ALSO

- sgf2dg(1)

  Script to convert SGF format files to Go diagrams

## BUGS

Nah.  At least, I don't think so.  Well, I hope not.

## AUTHOR

Reid Augustin, \<reid@hellosix.com\>

## COPYRIGHT AND LICENSE

Copyright (C) 2005 by Reid Augustin

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.
