NAME
Clutter::Script - Loads a scene from UI definition data
SYNOPSIS
my $ui =<<END_UI;{"id" : "red-button","type" : "ClutterRectangle","width" : 100,"height" : 100,"color" : "#ff0000ff"}END_UImy $script = Clutter::Script->new();$script->load_from_file('scene.json');$script->load_from_data($ui);my $stage = $script->get_object('stage');$stage->show();
DESCRIPTION
Clutter::Script is an object used for loading and building parts or a complete scenegraph from external definition data in forms of string buffers or files.
The UI definition format is JSON, the JavaScript Object Notation as described by RFC 4627. Clutter::Script can load a JSON data stream, parse it and build all the objects defined into it. Each object must have an "id" and a "type" properties defining the name to be used to retrieve it from Clutter::Script with Clutter::Script::get_object(), and the class type to be instanciated. Every other attribute will be mapped to the class properties.
A Clutter::Script holds a reference on every object it creates from the definition data, except for the stage. Every non-actor object will be finalized when the Clutter::Script instance holding it will be finalized, so they need to be referenced by a variable outside of the scope in order for them to survive.
A simple object might be defined as:
{"id" : "red-button","type" : "ClutterRectangle","width" : 100,"height" : 100,"color" : "#ff0000ff"}
This will produce a red Clutter::Rectangle, 100x100 pixels wide, and with a Clutter::Script id of "red-button"; it can be retrieved by calling:
my $red_button = $script->get_object('red-button');
and then manipulated with the Clutter API. For every object created using Clutter::Script it is possible to check the id by calling Clutter::get_script_id().
Packing can be represented using the children member, and passing an array of objects or ids of objects already defined (but not packed: the packing rules of Clutter still apply, and an actor cannot be packed in multiple containers without unparenting it in between).
Behaviours and timelines can also be defined inside a UI definition string:
{"id" : "rotate-behaviour","type" : "ClutterBehaviourRotate","angle-start" : 0.0,"angle-end" : 360.0,"axis" : "z-axis","alpha" : {"timeline" : { "duration" : 4000, "fps" : 60, "loop" : true },"function" : "sine"}}
And then to apply a defined behaviour to an actor defined inside the definition of an actor, the "behaviour" member can be used:
{"id" : "my-rotating-actor","type" : "ClutterTexture",..."behaviours" : [ "rotate-behaviour" ]...}
A Clutter::Alpha belonging to a Clutter::Behaviour can only be defined implicitely. A Clutter::Timeline belonging to a Clutter::Alpha can be either defined implicitely or explicitely. Implicitely defined Clutter::Alphas and Clutter::Timelines can omit the id member, as well as the type member, but will not be available using Clutter::Script::get_object() (they can, however, be extracted using the Clutter::Behaviour and Clutter::Alpha API respectively).
Signal handlers can be defined inside a Clutter UI definition file and then autoconnected to their respective signals using the Clutter::Script::connect_signals() function:
..."signals" : [{ "name" : "button-press-event", "handler" : "on_button_press" },{"name" : "foo-signal","handler" : "after_foo","after" : true},],...
Signal handler definitions must have a "name" and a "handler" members; they can also have the "after" and "swapped" boolean members (for the signal connection flags %G_CONNECT_AFTER and %G_CONNECT_SWAPPED tespectively) and the "object" string member for calling Glib::Signal::connect_object() instead of Glib::Signal::connect().
Clutter reserves the following names, so classes defining properties through the usual GObject registration process should avoid using these names to avoid collisions:
"id" := the unique name of a ClutterScript object"type" := the class literal name, also used to infer thetype function"type_func" := the GType function name, for non-standard classes"children" := an array of names or objects to add as children"behaviours" := an array of names or objects to apply to an actor"signals" := an array of signal definitions to connect to anobject"is-default" := a boolean flag used when defining the stage;if set to "true" the default stage will be usedinstead of creating a new Clutter::Stage instance
HIERARCHY
Glib::Object+----Clutter::Script
METHODS
script = Clutter::Script->new
Creates a new Clutter::Script
$script->connect_signals ($user_data)
$script->connect_signals ($user_data, $package)
$script->connect_signals ($user_data, %handlers)
There are four ways to let Clutter::Script do the signal connecting work for you:
- "$script->connect_signals ($user_data)"
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When invoked like this, Clutter::Script will connect signals to functions in the calling package. The callback names are specified in the UI description.
- "$script->connect_signals ($user_data, $package)"
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When invoked like this, Clutter::Script will connect signals to functions in the package $package.
- "$script->connect_signals ($user_data, $object)"
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When invoked like this, Clutter::Script will connect signals to method calls against the object
$object.
- "$script->connect_signals ($user_data, %handlers)"
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When invoked like this, %handlers is used as a mapping from handler names to code references.
$script->connect_signals_full ($func, $user_data=undef)
- •
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$func(scalar)
- •
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$user_data(scalar)
$script->ensure_objects
objects = $script->list_objects()
Returns a list of all the objects built by script
integer = $script->load_from_data ($data)
- •
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$data(string)
Loads all the object definitions from data.
May croak with a Glib::Error in $@ on failure.
integer = $script->load_from_file ($filename)
- •
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$filename(string)
Loads all the object definitions from filename.
May croak with a Glib::Error in $@ on failure.
objects = $script->get_object ($name, ...)
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$name(string) first object's name
- •
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... (list) list of object names
Returns a list of all the requested objects built by script
$script->unmerge_objects ($merge_id)
- •
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$merge_id(integer)
PROPERTIES
- 'filename' (string : readable / private)
-
The path of the currently parsed file
- 'filename-set' (boolean : readable / private)
-
Whether the :filename property is set
SEE ALSO
Clutter, Glib::Object
COPYRIGHT
Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
Copyright (C) 2009 Intel Corporation
This module is free software; you can redistribute it and/or modify it under the terms of either:
- •
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the GNU Lesser General Public Library version 2.1; or
- •
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the Artistic License, version 2.0.
See Clutter for the full copyright notice.