NAME
Clutter::Behaviour::Path - A behaviour for moving actors along a Clutter::Path
SYNOPSIS
my $path = Clutter::Path->new('M 10,10 C 20,20 20,20 10,30 z');my $behaviour = Clutter::Behaviour::Path->new($alpha, $path);$behaviour->apply($rectangle);
DESCRIPTION
Clutter::Behaviour::Path interpolates actors along a defined path.
A path is described by a Clutter::Path object. The path can contain straight line parts and bezier curves. If the path contains 'move-to' nodes then the actors will jump to those coordinates. This can be used make disjoint paths.
When creating a path behaviour in a Clutter::Script, you can specify the path property directly as a string. For example:
{"id" : "spline-path","type" : "ClutterBehaviourPath","path" : "M 50 50 L 100 100","alpha" : {"timeline" : "main-timeline","function" : "ramp}}
Note: If the alpha function is a periodic function, i.e. it returns to 0 after reaching the maximum alpha value, then the actors will walk the path backwards to the starting node.
HIERARCHY
Glib::Object+----Clutter::Behaviour+----Clutter::Behaviour::Path
INTERFACES
Glib::Object::_Unregistered::ClutterScriptable
METHODS
behaviour = Clutter::Behaviour::Path->new ($alpha=undef, $path=undef)
- •
-
$alpha(Clutter::Alpha or undef)
- •
-
$path(Clutter::Path or undef)
path = $behaviour->get_path
$behaviour->set_path ($path)
- •
-
$path(Clutter::Path or undef)
PROPERTIES
- 'path' (Clutter::Path : readable / writable / private)
-
The ClutterPath object representing the path to animate along
SIGNALS
- knot-reached (Clutter::Behaviour::Path, Glib::UInt)
SEE ALSO
Clutter::Path, Clutter::Behaviour, Clutter::Alpha
COPYRIGHT
Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
Copyright (C) 2009 Intel Corporation
This module is free software; you can redistribute it and/or modify it under the terms of either:
- •
-
the GNU Lesser General Public Library version 2.1; or
- •
-
the Artistic License, version 2.0.
See Clutter for the full copyright notice.