Reference

CL_SceneRenderer(3)

NAME

CL_SceneRenderer

CLASS MEMBERS

CL_SceneRenderer()
virtual ~CL_SceneRenderer()
void begin_cube(
int cube_id)

void end_cube()
void begin_portal(
int connect_id)

void end_portal()
void begin_facelist()
void end_facelist()
void begin_tstriplist()
void end_tstriplist()
void add_vertex(
float x,
float y,
float z)

void set_texture(
CL_Texture *texture)

void set_color(
float r,
float g,
float b,
float a)

void set_texcoord(
float u,
float v)

bool generate()
void show(
const CL_Vector &pos,
const CL_Vector &dir,
const CL_Vector &up)

MEMBERS WITH DESCRIPTIONS

CL_SceneRenderer()
Description:

virtual ~CL_SceneRenderer()
Description:

void begin_cube(
int cube_id)

Description:

void end_cube()
Description:

void begin_portal(
int connect_id)

Description:

void end_portal()
Description:

void begin_facelist()
Description:

void end_facelist()
Description:

void begin_tstriplist()
Description:

void end_tstriplist()
Description:

void add_vertex(
float x,
float y,
float z)

Description:

void set_texture(
CL_Texture *texture)

Description:

void set_color(
float r,
float g,
float b,
float a)

Description:

void set_texcoord(
float u,
float v)

Description:

bool generate()
Description:

void show(
const CL_Vector &pos,
const CL_Vector &dir,
const CL_Vector &up)

Description:

--------------
Implementation

SEE ALSO

All ClanLib API classes can be found in clanlib (3).

AUTHORS

Originally written by Magnus Norddahl <[email protected]> and Martin Starch <[email protected]>. ClanLib is now developed by the ClanLib Development team as an Open Source project.

The ClanLib man pages was created using the Perceps documentation system (another excellent piece of Open Source software, available at http://somewhere.in.the.world.org).

See clanlib (3) to find out how to get a full list of contributors and details on how to submit bug reports, comments etc.