NAME
CL_NetDataController
CLASS MEMBERS
- CL_NetDataController()
- virtual ~CL_NetDataController()
- virtual void init(
-
CL_NetGame *game, int channel, CL_NetObjectCreator *creator)
- virtual void send(
-
const CL_NetComputer *dest, CL_NetDataObject *object, int priority=0, int type = 0)
- virtual void update_client()
- virtual bool update_server(
-
int min_priority, int max_priority, const CL_NetComputer *dest=NULL)
- virtual bool update_server_high(
-
int max_priority=0, const CL_NetComputer *dest=NULL)
- virtual bool update_server_low(
-
int min_priority=1, const CL_NetComputer *dest=NULL)
MEMBERS WITH DESCRIPTIONS
- CL_NetDataController()
-
Description:
- virtual ~CL_NetDataController()
-
Description:
- virtual void init(
-
CL_NetGame *game, int channel, CL_NetObjectCreator *creator)
Description:
- virtual void send(
-
const CL_NetComputer *dest, CL_NetDataObject *object, int priority=0, int type = 0)
Description:
- virtual void update_client()
-
Description:
- virtual bool update_server(
-
int min_priority, int max_priority, const CL_NetComputer *dest=NULL)
Description:
- virtual bool update_server_high(
-
int max_priority=0, const CL_NetComputer *dest=NULL)
Description:
- virtual bool update_server_low(
-
int min_priority=1, const CL_NetComputer *dest=NULL)
Description:
SEE ALSO
All ClanLib API classes can be found in clanlib (3).
AUTHORS
Originally written by Magnus Norddahl <[email protected]> and Martin Starch <[email protected]>. ClanLib is now developed by the ClanLib Development team as an Open Source project.
The ClanLib man pages was created using the Perceps documentation system (another excellent piece of Open Source software, available at http://somewhere.in.the.world.org).
See clanlib (3) to find out how to get a full list of contributors and details on how to submit bug reports, comments etc.