NAME
CL_LuaObject - Lua object
DESCRIPTION
Represents a general Lua object, that is, an object stored at Lua stack.
Inherited from public CL_LuaValue
CLASS MEMBERS
- CL_LuaObject(
-
void)
- CL_LuaObject(
-
const CL_LuaObject& org)
- virtual ~CL_LuaObject(
-
void)
- CL_LuaObject& operator= (
-
const CL_LuaValue& value)
- CL_LuaObject& operator= (
-
const CL_LuaValue& value)
- virtual lua_Object getobject(
-
void)
- void push(
-
void)
- int isNil(
-
void)
- int isNumber(
-
void)
- int isString(
-
void)
- int isFunction(
-
void)
- int isUserData(
-
void)
- int isTable(
-
void)
- int type(
-
void)
- operator float()
- operator const char*()
- operator const char*()
- operator const void*()
- operator const void*()
- CL_LuaObject operator[](
-
const CL_LuaValue& index)
- CL_LuaObject operator[](
-
int index)
- int operator()(
-
void)
- int operator()(
-
const CL_LuaValue& arg1)
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2)
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2, const CL_LuaValue& arg3)
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2, const CL_LuaValue& arg3, const CL_LuaValue& arg4)
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2, const CL_LuaValue& arg3, const CL_LuaValue& arg4, const CL_LuaValue& arg5)
MEMBERS WITH DESCRIPTIONS
- CL_LuaObject(
-
void)
Description:
Create a nil object (default) After creating a 'nil' object, we use the Lua class methods to access values from the Lua stack
- CL_LuaObject(
-
const CL_LuaObject& org)
Description:
- virtual ~CL_LuaObject(
-
void)
Description:
- CL_LuaObject& operator= (
-
const CL_LuaValue& value)
Description:
operator=operator=
- CL_LuaObject& operator= (
-
const CL_LuaValue& value)
Description:
operator=operator=
- virtual lua_Object getobject(
-
void)
Description:
Get the corresponding Lua object
- void push(
-
void)
Description:
Base virtual functions
- int isNil(
-
void)
Description:
- int isNumber(
-
void)
Description:
- int isString(
-
void)
Description:
- int isFunction(
-
void)
Description:
- int isUserData(
-
void)
Description:
- int isTable(
-
void)
Description:
- int type(
-
void)
Description:
- operator float()
-
Description:
Convert lua value to ordinary C types
- operator const char*()
-
Description:
Convert lua value to ordinary C typesConvert lua value to ordinary C types
- operator const char*()
-
Description:
Convert lua value to ordinary C typesConvert lua value to ordinary C types
- operator const void*()
-
Description:
Convert lua value to ordinary C typesConvert lua value to ordinary C types TABLES
- operator const void*()
-
Description:
Convert lua value to ordinary C typesConvert lua value to ordinary C types TABLES
- CL_LuaObject operator[](
-
const CL_LuaValue& index)
Description:
Subscription If the object is a Lua table, the {operator[]} can be used to indexed the Lua corresponding value.
- CL_LuaObject operator[](
-
int index)
Description:
Subscription If the object is a Lua table, the {operator[]} can be used to indexed the Lua corresponding value. FUNCTIONS If the object is a Lua function, the operator () can be used to call it.
- int operator()(
-
void)
Description:
Call function with no argument
- int operator()(
-
const CL_LuaValue& arg1)
Description:
Call function with 1 argument
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2)
Description:
Call function with 2 arguments
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2, const CL_LuaValue& arg3)
Description:
Call function with 3 arguments
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2, const CL_LuaValue& arg3, const CL_LuaValue& arg4)
Description:
Call function with 4 arguments
- int operator()(
-
const CL_LuaValue& arg1, const CL_LuaValue& arg2, const CL_LuaValue& arg3, const CL_LuaValue& arg4, const CL_LuaValue& arg5)
Description:
Call function with 5 arguments
SEE ALSO
All ClanLib API classes can be found in clanlib (3).
AUTHORS
Originally written by Magnus Norddahl <[email protected]> and Martin Starch <[email protected]>. ClanLib is now developed by the ClanLib Development team as an Open Source project.
The ClanLib man pages was created using the Perceps documentation system (another excellent piece of Open Source software, available at http://somewhere.in.the.world.org).
See clanlib (3) to find out how to get a full list of contributors and details on how to submit bug reports, comments etc.