Reference

CL_LuaObject(3)

Lua object

NAME

CL_LuaObject - Lua object

DESCRIPTION

Represents a general Lua object, that is, an object stored at Lua stack.

Inherited from public CL_LuaValue

CLASS MEMBERS

CL_LuaObject(
void)

CL_LuaObject(
const CL_LuaObject& org)

virtual ~CL_LuaObject(
void)

CL_LuaObject& operator= (
const CL_LuaValue& value)

CL_LuaObject& operator= (
const CL_LuaValue& value)

virtual lua_Object getobject(
void)

void push(
void)

int isNil(
void)

int isNumber(
void)

int isString(
void)

int isFunction(
void)

int isUserData(
void)

int isTable(
void)

int type(
void)

operator float()
operator const char*()
operator const char*()
operator const void*()
operator const void*()
CL_LuaObject operator[](
const CL_LuaValue& index)

CL_LuaObject operator[](
int index)

int operator()(
void)

int operator()(
const CL_LuaValue& arg1)

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2)

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2,
const CL_LuaValue& arg3)

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2,
const CL_LuaValue& arg3,
const CL_LuaValue& arg4)

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2,
const CL_LuaValue& arg3,
const CL_LuaValue& arg4,
const CL_LuaValue& arg5)

MEMBERS WITH DESCRIPTIONS

CL_LuaObject(
void)

Description:

Create a nil object (default) After creating a 'nil' object, we use the Lua class methods to access values from the Lua stack

CL_LuaObject(
const CL_LuaObject& org)

Description:

virtual ~CL_LuaObject(
void)

Description:

CL_LuaObject& operator= (
const CL_LuaValue& value)

Description:

operator=operator=

CL_LuaObject& operator= (
const CL_LuaValue& value)

Description:

operator=operator=

virtual lua_Object getobject(
void)

Description:

Get the corresponding Lua object

void push(
void)

Description:

Base virtual functions

int isNil(
void)

Description:

int isNumber(
void)

Description:

int isString(
void)

Description:

int isFunction(
void)

Description:

int isUserData(
void)

Description:

int isTable(
void)

Description:

int type(
void)

Description:

operator float()
Description:

Convert lua value to ordinary C types

operator const char*()
Description:

Convert lua value to ordinary C typesConvert lua value to ordinary C types

operator const char*()
Description:

Convert lua value to ordinary C typesConvert lua value to ordinary C types

operator const void*()
Description:

Convert lua value to ordinary C typesConvert lua value to ordinary C types TABLES

operator const void*()
Description:

Convert lua value to ordinary C typesConvert lua value to ordinary C types TABLES

CL_LuaObject operator[](
const CL_LuaValue& index)

Description:

Subscription If the object is a Lua table, the {operator[]} can be used to indexed the Lua corresponding value.

CL_LuaObject operator[](
int index)

Description:

Subscription If the object is a Lua table, the {operator[]} can be used to indexed the Lua corresponding value. FUNCTIONS If the object is a Lua function, the operator () can be used to call it.

int operator()(
void)

Description:

Call function with no argument

int operator()(
const CL_LuaValue& arg1)

Description:

Call function with 1 argument

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2)

Description:

Call function with 2 arguments

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2,
const CL_LuaValue& arg3)

Description:

Call function with 3 arguments

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2,
const CL_LuaValue& arg3,
const CL_LuaValue& arg4)

Description:

Call function with 4 arguments

int operator()(
const CL_LuaValue& arg1,
const CL_LuaValue& arg2,
const CL_LuaValue& arg3,
const CL_LuaValue& arg4,
const CL_LuaValue& arg5)

Description:

Call function with 5 arguments

SEE ALSO

All ClanLib API classes can be found in clanlib (3).

AUTHORS

Originally written by Magnus Norddahl <[email protected]> and Martin Starch <[email protected]>. ClanLib is now developed by the ClanLib Development team as an Open Source project.

The ClanLib man pages was created using the Perceps documentation system (another excellent piece of Open Source software, available at http://somewhere.in.the.world.org).

See clanlib (3) to find out how to get a full list of contributors and details on how to submit bug reports, comments etc.