CL_Event_ButtonPress3
Event callback interface for button presses.
Overview
This interface is used to intercept button presses from the keyboard, mouse and joystick. To use this interface, inherit it and implement on_button_press(). Then add it to a CL_EventChain_ButtonPress chain. The topmost chain is located in CL_Input. ClanLib has some common case inheritance of most of our events, and you may want to have a look at them before using this interface. One example is the CL_InputBuffer class, which converts button events into a poll queue.
Inherited from public virtual CL_Event
Class members
- virtual
~CL_Event_ButtonPress()
- virtual bool
on_button_press( -
CL_InputDevice *device, const CL_Key &key)
Members with descriptions
- virtual
~CL_Event_ButtonPress() -
Description:
- virtual bool
on_button_press( -
CL_InputDevice *device, const CL_Key &key)
Parameters: device - Input device where the event originates from. key - The key/button that triggered the event.
Description:
Called when a button press event occours.
Return value:
If true is returned, the event chain that called this function will break the chain (stop sending it the remaining listeners on the chain.