NAME
Bio::SeqIO::game::seqHandler -- a class for handling game-XML sequences
SYNOPSIS
This modules is not used directly
DESCRIPTION
Bio::SeqIO::game::seqHandler processes all of the sequences associated with a game record and, via feature handlers, processes the associated annotations
FEEDBACK
Mailing Lists
User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to one of the Bioperl mailing lists.
Your participation is much appreciated.
[email protected] - General discussionhttp://bioperl.org/wiki/Mailing_lists - About the mailing lists
Support
Please direct usage questions or support issues to the mailing list:
rather than to the module maintainer directly. Many experienced and reponsive experts will be able look at the problem and quickly address it. Please include a thorough description of the problem with code and data examples if at all possible.
Reporting Bugs
Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web:
https://github.com/bioperl/bioperl-live/issues
AUTHOR - Sheldon McKay
Email [email protected]
APPENDIX
The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _
new
Title : newUsage : my $seqHandler = Bio::SeqIO::game::seqHandler->new($seq, $ann, $comp, $map, $src )Function: constructor method to create a sequence handlerReturns : a sequence handler objectArgs : $seq -- an XML sequence element$ann -- a ref. to a list of <annotation> elements$comp -- a ref. to a list of <computational_analysis> elements (not used yet)$map -- a <map_position> element$src -- a flag to indicate that the sequence already has a source feature
convert
Title : convertUsage : @seqs = $seqHandler->convertFunction: converts the main XML sequence element and associated annotations to Bio::Returns : a ref. to a an array containing the sequence object and a ref. to a list of featuresArgs : noneNote : The features and sequence are kept apart to facilitate downstream filtering of features
_order_feats
Title : _order_featsUsage : $self->_order_feats( $self->{seq_h} )Function: an internal method to ensure the source feature comes firstand keep gene, mRNA and CDS features togetherReturns : a ref. to an array containing the sequence object and a ref. to a list of featuresArgs : a ref. to a hash of sequences
_add_seq
Title : _add_seqUsage : $self->_add_seq($seq_element)Function: an internal method to process the sequence elementsReturns : nothingArgs : a sequence element
_map_position
Title : _map_positionUsage : $self->_map_position($map_posn_element)Function: an internal method to process the <map_position> elementReturns : nothingArgs : a map_position element
_annotation
Title : _annotationUsage : $self->_annotation($annotation_element)Function: an internal method to process <annotation> elementsReturns : nothingArgs : an annotation element
_seq
Title : _seqUsage : my $seq = $self->_seqFunction: an internal sequence getter/setterReturns : a Bio::RichSeq objectArgs : a sequence ID
_feat_handler
Title : _feat_handlerUsage : my $featHandler = $self->_featHandlerFunction: an internal getter/setter for feature handling objectsReturns : a Bio::SeqIO::game::featHandler objectArgs : none