Reference

ACE_WIN32_Asynch_Transmit_File_Result(3)

This class implements ACE_Asynch_Transmit_File::Result for WIN32 platforms.

NAME

ACE_WIN32_Asynch_Transmit_File_Result -

This class implements ACE_Asynch_Transmit_File::Result for WIN32 platforms.

SYNOPSIS

class ACE_WIN32_Asynch_Transmit_File_Result : 
  public virtual ACE_Asynch_Transmit_File_Result_Impl,
  public ACE_WIN32_Asynch_Result
{
  public:
    friend class ACE_WIN32_Asynch_Transmit_File;
    friend class ACE_WIN32_Proactor;
    ACE_HANDLE socket (void) const;
    ACE_HANDLE file (void) const;
    ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (
        void
        ) const;
    u_long bytes_to_write (void) const;
    u_long bytes_per_send (void) const;
    u_long flags (void) const;
    u_long bytes_transferred (void) const;
    const void *act (void) const;
    int success (void) const;
    const void *completion_key (void) const;
    u_long error (void) const;
    ACE_HANDLE event (void) const;
    u_long offset (void) const;
    u_long offset_high (void) const;
    int priority (void) const;
    int signal_number (void) const;
    int post_completion (ACE_Proactor_Impl *proactor);
  protected:
    ACE_WIN32_Asynch_Transmit_File_Result (
        ACE_Handler &handler,
        ACE_HANDLE socket,
        ACE_HANDLE file,
        ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
        u_long bytes_to_write,
        u_long offset,
        u_long offset_high,
        u_long bytes_per_send,
        u_long flags,
        const void *act,
        ACE_HANDLE event,
        int priority,
        int signal_number = 0
        );
    virtual void complete (
        u_long bytes_transferred,
        int success,
        const void *completion_key,
        u_long error
        );
    virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void);
    ACE_HANDLE socket_;
    ACE_HANDLE file_;
    ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_;
    u_long bytes_to_write_;
    u_long bytes_per_send_;
    u_long flags_;
};

DESCRIPTION

These classes only works on Win32 platforms.

The implementation of ACE_Asynch_Transmit_File and ACE_Asynch_Accept are only supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 or higher.

PUBLIC MEMBERS

friend class ACE_WIN32_Asynch_Transmit_File;

Factory class will have special permission.

friend class ACE_WIN32_Proactor;

Proactor class has special permission.

ACE_HANDLE socket (void) const;

Socket used for transmitting the file.

ACE_HANDLE file (void) const;

File from which the data is read.

ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (
    void
    ) const;

Header and trailer data associated with this transmit file.

u_long bytes_to_write (void) const;

The number of bytes which were requested at the start of the asynchronous transmit file.

u_long bytes_per_send (void) const;

Number of bytes per send requested at the start of the transmit file.

u_long flags (void) const;

Flags which were passed into transmit file.

u_long bytes_transferred (void) const;

Number of bytes transferred by the operation.

const void *act (void) const;

ACT associated with the operation.

int success (void) const;

Did the operation succeed?

const void *completion_key (void) const;

This returns the ACT associated with the handle when it was registered with the I/O completion port. This ACT is not the same as the ACT associated with the asynchronous operation.

u_long error (void) const;

Error value if the operation fail.

ACE_HANDLE event (void) const;

Event associated with the OVERLAPPED structure.

u_long offset (void) const;

This really make sense only when doing file I/O.

u_long offset_high (void) const;

Offset_high associated with the OVERLAPPED structure.

int priority (void) const;

The priority of the asynchronous operation. Currently, this is not supported on Win32.

int signal_number (void) const;

No-op. Returns 0.

int post_completion (ACE_Proactor_Impl *proactor);

Post this to the Proactor's completion port.

PROTECTED MEMBERS

ACE_WIN32_Asynch_Transmit_File_Result (
    ACE_Handler &handler,
    ACE_HANDLE socket,
    ACE_HANDLE file,
    ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
    u_long bytes_to_write,
    u_long offset,
    u_long offset_high,
    u_long bytes_per_send,
    u_long flags,
    const void *act,
    ACE_HANDLE event,
    int priority,
    int signal_number = 0
    );

Constructor is protected since creation is limited to ACE_Asynch_Transmit_File factory.

virtual void complete (
    u_long bytes_transferred,
    int success,
    const void *completion_key,
    u_long error
    );

Proactor will call this method when the write completes.

virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void);

Destructor.

ACE_HANDLE socket_;

Network I/O handle.

ACE_HANDLE file_;

File I/O handle.

ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_;

Header and trailer data associated with this transmit file.

u_long bytes_to_write_;

The number of bytes which were requested at the start of the asynchronous transmit file.

u_long bytes_per_send_;

Number of bytes per send requested at the start of the transmit file.

u_long flags_;

Flags which were passed into transmit file.

AUTHOR

Irfan Pyarali ([email protected]), Tim Harrison ([email protected]) and Alexander Babu Arulanthu [email protected]

LIBRARY

ace