NAME
ACE_WIN32_Asynch_Accept -
This class is a factory for starting off asynchronous accepts on a listen handle.
SYNOPSIS
class ACE_WIN32_Asynch_Accept :
public virtual ACE_Asynch_Accept_Impl,
public ACE_WIN32_Asynch_Operation
{
public:
ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor);
int accept (
ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle,
const void *act,
int priority,
int signal_number = 0
);
~ACE_WIN32_Asynch_Accept (void);
int open (
ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor
);
int cancel (void);
ACE_Proactor* proactor (void) const;
};
DESCRIPTION
These classes only works on Win32 platforms.
The implementation of ACE_Asynch_Transmit_File and ACE_Asynch_Accept are only supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 or higher.
PUBLIC MEMBERS
ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor);
Constructor.
int accept (
ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle,
const void *act,
int priority,
int signal_number = 0
);
This starts off an asynchronous accept. The asynchronous accept call also allows any initial data to be returned to the handler. Upto bytes_to_read will be read and stored in the message_block. The accept_handle will be used for the accept call. If (accept_handle == INVALID_HANDLE), a new handle will be created.
message_block must be specified. This is because the address of the new connection is placed at the end of this buffer.
~ACE_WIN32_Asynch_Accept (void);
Destructor.
int open (
ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor
);
Initializes the factory with information which will be used with each asynchronous call. If (handle == ACE_INVALID_HANDLE), ACE_Handler::handle will be called on the handler to get the correct handle.
int cancel (void);
This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads.
ACE_Proactor* proactor (void) const;
Return the underlying proactor.
AUTHOR
Irfan Pyarali ([email protected]), Tim Harrison ([email protected]) and Alexander Babu Arulanthu [email protected]
LIBRARY
ace