Reference

ACE_WFMO_Reactor_Notify(3)

Unblock the ACE_WFMO_Reactor from its event loop, passing it an optional ACE_Event_Handler to dispatch.

NAME

ACE_WFMO_Reactor_Notify - Unblock the ACE_WFMO_Reactor from its event loop, passing it an optional ACE_Event_Handler to dispatch.

SYNOPSIS

#include <ace/WFMO_Reactor.h>
class ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
{
  public:
    ACE_WFMO_Reactor_Notify (void);
    virtual int open (
        ACE_Reactor_Impl *wfmo_reactor,
        ACE_Timer_Queue *timer_queue,
        int disable_notify = 0
        );
    virtual int close (void);
    ssize_t notify (
        ACE_Event_Handler *event_handler = 0,
        ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
        ACE_Time_Value *timeout = 0
        );
    virtual int dispatch_notifications (
        int &number_of_active_handles,
        ACE_Handle_Set &rd_mask
        );
    virtual ACE_HANDLE get_handle (void) const;
    void max_notify_iterations (int);
    int max_notify_iterations (void);
    virtual void dump (void) const;
  private:
    ACE_Timer_Queue *timer_queue_;
    virtual int handle_signal (
        int signum,
        siginfo_t * = 0,
        ucontext_t * = 0
        );
    ACE_Auto_Event wakeup_one_thread_;
    ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
    int max_notify_iterations_;
};

DESCRIPTION

This implementation is necessary for cases where the ACE_WFMO_Reactor is run in a multi-threaded program. In this case, we need to be able to unblock WaitForMultipleObjects when updates occur other than in the main ACE_WFMO_Reactor thread. To do this, we signal an auto-reset event the ACE_WFMO_Reactor is listening on. If an ACE_Event_Handler and ACE_Reactor_Mask is passed to notify, the appropriate handle_* method is dispatched.

PUBLIC MEMBERS

ACE_WFMO_Reactor_Notify (void);

Constructor

virtual int open (
    ACE_Reactor_Impl *wfmo_reactor,
    ACE_Timer_Queue *timer_queue,
    int disable_notify = 0
    );

Initialization. timer_queue is stored to call gettimeofday.

virtual int close (void);

No-op.

ssize_t notify (
    ACE_Event_Handler *event_handler = 0,
    ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
    ACE_Time_Value *timeout = 0
    );

Special trick to unblock WaitForMultipleObjects when updates occur. All we do is enqueue event_handler and mask onto the ACE_Message_Queue and wakeup the WFMO_Reactor by signaling its ACE_Event handle. The ACE_Time_Value indicates how long to blocking trying to notify the WFMO_Reactor. If timeout == 0, the caller will block until action is possible, else will wait until the relative time specified in timeout elapses).

virtual int dispatch_notifications (
    int &number_of_active_handles,
    ACE_Handle_Set &rd_mask
    );

No-op.

virtual ACE_HANDLE get_handle (void) const;

Returns a handle to the ACE_Auto_Event.

void max_notify_iterations (int);

Set the maximum number of times that the ACE_WFMO_Reactor_Notify::handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its ACE_Message_Queue::dequeue loop. By default, this is set to -1, which means "iterate until the queue is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.

int max_notify_iterations (void);

Get the maximum number of times that the ACE_WFMO_Reactor_Notify::handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its ACE_Message_Queue::dequeue loop.

virtual void dump (void) const;

Dump the state of an object.

PRIVATE MEMBERS

ACE_Timer_Queue *timer_queue_;

Pointer to the wfmo_reactor's timer queue.

virtual int handle_signal (
    int signum,
    siginfo_t * = 0,
    ucontext_t * = 0
    );

Called when the notification event waited on by ACE_WFMO_Reactor is signaled. This dequeues all pending ACE_Event_Handlers and dispatches them.

ACE_Auto_Event wakeup_one_thread_;

An auto event is used so that we can signal it to wakeup one thread up (e.g., when the notify method is called).

ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;

int max_notify_iterations_;

Keeps track of the maximum number of times that the ACE_WFMO_Reactor_Notify::handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its ACE_Message_Queue::dequeue loop. By default, this is set to -1, which means "iterate until the queue is empty."

AUTHOR

Irfan Pyarali, Tim Harrison, and Doug Schmidt

LIBRARY

ace