Reference

ACE_Unbounded_Queue(3)

A Queue of "infinite" length.

NAME

ACE_Unbounded_Queue - A Queue of "infinite" length.

SYNOPSIS

#include <ace/Containers.h>
template<class T>
class ACE_Unbounded_Queue
{
  public:
    friend class ACE_Unbounded_Queue_Iterator<T>;
    typedef ACE_Unbounded_Queue_Iterator<T> ITERATOR;
    ACE_Unbounded_Queue (ACE_Allocator *alloc = 0);
    ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &);
    void operator= (const ACE_Unbounded_Queue<T> &);
    ~ACE_Unbounded_Queue (void);
    int is_empty (void) const;
    int is_full (void) const;
    int enqueue_tail (const T &new_item);
    int enqueue_head (const T &new_item);
    int dequeue_head (T &item);
    void reset (void);
    int get (T *&item, size_t slot = 0) const;
    int set (const T &item, size_t slot);
    size_t size (void) const;
    void dump (void) const;
    ACE_Unbounded_Queue_Iterator<T> begin (void);
    ACE_Unbounded_Queue_Iterator<T> end (void);
    ACE_ALLOC_HOOK_DECLARE;
  protected:
    void delete_nodes (void);
    void copy_nodes (const ACE_Unbounded_Queue<T> &);
    ACE_Node<T> *head_;
    size_t cur_size_;
    ACE_Allocator *allocator_;
};

DESCRIPTION

This implementation of an unbounded queue uses a circular linked list with a dummy node.

Initialization and termination methods.

ACE_Unbounded_Queue (ACE_Allocator *alloc = 0);

construction. Use user specified allocation strategy if specified.

ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &);

Copy constructor.

void operator= (const ACE_Unbounded_Queue<T> &);

Assignment operator.

~ACE_Unbounded_Queue (void);

construction.

Check boundary conditions.

int is_empty (void) const;

Returns 1 if the container is empty, otherwise returns 0.

int is_full (void) const;

Returns 1 if the container is full, otherwise returns 0.

Classic queue operations.

int enqueue_tail (const T &new_item);

Adds new_item to the tail of the queue. Returns 0 on success, -1 on failure.

int enqueue_head (const T &new_item);

Adds new_item to the head of the queue. Returns 0 on success, -1 on failure.

int dequeue_head (T &item);

Removes and returns the first item on the queue. Returns 0 on success, -1 if the queue was empty.

Additional utility methods.

void reset (void);

Reset the ACE_Unbounded_Queue to be empty and release all its dynamically allocated resources.

int get (T *&item, size_t slot = 0) const;

Get the slotth element in the set. Returns -1 if the element isn't in the range {0..size - 1}, else 0.

int set (const T &item, size_t slot);

Set the slotth element in the set. Will pad out the set with empty nodes if slot is beyond the range {0..size - 1}. Returns -1 on failure, 0 if slot isn't initially in range, and 0 otherwise.

size_t size (void) const;

The number of items in the queue.

void dump (void) const;

Dump the state of an object.

STL-styled unidirectional iterator factory.

ACE_Unbounded_Queue_Iterator<T> begin (void);

ACE_Unbounded_Queue_Iterator<T> end (void);

ACE_ALLOC_HOOK_DECLARE;

Declare the dynamic allocation hooks.

AUTHOR

Doug Schmidt

Initialization and termination methods.

Check boundary conditions.

Classic unordered set operations.

LIBRARY

ace