Reference

ACE_Timer_Hash_T(3)

Provides a hash table of BUCKETs as an implementation for a timer queue.

NAME

ACE_Timer_Hash_T - Provides a hash table of BUCKETs as an implementation for a timer queue.

SYNOPSIS

#include <ace/Timer_Hash_T.h>
template<class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_T : 
  public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
  public:
        typedef ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> HASH_ITERATOR;
        
        friend class ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>;
        
    typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
    ACE_Timer_Hash_T (
        size_t table_size,
        FUNCTOR *upcall_functor = 0,
        ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0
        );
    ACE_Timer_Hash_T (
        FUNCTOR *upcall_functor = 0,
        ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0
        );
    virtual ~ACE_Timer_Hash_T (void);
    virtual int is_empty (void) const;
    virtual const ACE_Time_Value &earliest_time (void) const;
    virtual long schedule (
        const TYPE &type,
        const void *act,
        const ACE_Time_Value &delay,
        const ACE_Time_Value &interval = ACE_Time_Value::zero
        );
    virtual int reset_interval (
        long timer_id,
        const ACE_Time_Value &interval
        );
    virtual int cancel (
        const TYPE &type,
        int dont_call_handle_close = 1
        );
    virtual int cancel (
        long timer_id,
        const void **act = 0,
        int dont_call_handle_close = 1
        );
    virtual int expire (void);
    virtual int expire (const ACE_Time_Value &current_time);
    virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (
        void
        );
    virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
    virtual void dump (void) const;
    virtual ACE_Timer_Node_T<TYPE> *get_first (void);
  private:
    virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
    void find_new_earliest (void);
    size_t size_;
    BUCKET **table_;
    size_t table_size_;
    ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> table_functor_;
    size_t earliest_position_;
    HASH_ITERATOR *iterator_;
    inline ACE_UNIMPLEMENTED_FUNC (
        ACE_Timer_Hash_T (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &)
        );
};

DESCRIPTION

This implementation uses a hash table of BUCKETs. The hash is based on the time_value of the event. Unlike other Timer Queues, ACE_Timer_Hash does not expire events in order.

Initialization and termination methods.

ACE_Timer_Hash_T (
    size_t table_size,
    FUNCTOR *upcall_functor = 0,
    ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0
    );

Default constructor. table_size determines the size of the hash table. upcall_functor is the instance of the FUNCTOR to be used by the buckets. If upcall_functor is 0, a default FUNCTOR will be created.

ACE_Timer_Hash_T (
    FUNCTOR *upcall_functor = 0,
    ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0
    );

Default constructor. upcall_functor is the instance of the FUNCTOR to be used by the queue. If upcall_functor is 0, Timer Hash will create a default FUNCTOR. freelist the freelist of timer nodes. If 0, then a default freelist will be created. The default size will be ACE_DEFAULT_TIMERS and there will be no preallocation.

virtual ~ACE_Timer_Hash_T (void);

Destructor

virtual int is_empty (void) const;

True if queue is empty, else false.

virtual const ACE_Time_Value &earliest_time (void) const;

Returns the time of the earlier node in the ACE_Timer_Hash.

virtual long schedule (
    const TYPE &type,
    const void *act,
    const ACE_Time_Value &delay,
    const ACE_Time_Value &interval = ACE_Time_Value::zero
    );

Schedule type that will expire after delay amount of time, which is specified in absolute time. If it expires then act is passed in as the value to the functor. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current gettimeofday. This method returns a timer_id that is a pointer to a token which stores information about the event. This timer_id can be used to cancel the timer before it expires. Returns -1 on failure.

virtual int reset_interval (
    long timer_id,
    const ACE_Time_Value &interval
    );

Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current gettimeofday. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.

virtual int cancel (const TYPE &type, int dont_call_handle_close = 1);

Cancel all timer associated with type. If dont_call is 0 then the functor will be invoked. Returns number of timers cancelled.

virtual int cancel (
    long timer_id,
    const void **act = 0,
    int dont_call_handle_close = 1
    );

Cancel the single timer that matches the timer_id value (which was returned from the schedule method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If dont_call is 0 then the functor will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.

virtual int expire (void);

Run the functor for all timers whose values are = ACE_OS::gettimeofday. Also accounts for timer_skew. Returns the number of timers canceled.

virtual int expire (const ACE_Time_Value &current_time);

Run the functor for all timers whose values are = cur_time. This does not account for timer_skew. Returns the number of timers canceled.

virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (
    void
    );

Returns a pointer to this ACE_Timer_Queue's iterator.

virtual ACE_Timer_Node_T<TYPE> *remove_first (void);

Removes the earliest node from the queue and returns it

virtual void dump (void) const;

Dump the state of an object.

virtual ACE_Timer_Node_T<TYPE> *get_first (void);

Reads the earliest node from the queue and returns it.

Don't allow these operations for now.

inline ACE_UNIMPLEMENTED_FUNC (
    ACE_Timer_Hash_T (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &)
    );

AUTHOR

Darrell Brunsch [email protected]

LIBRARY

ace