Reference

ACE_Thread_Strategy(3)

Defines the interface for specifying a concurrency strategy for a SVC_HANDLER based on multithreading.

NAME

ACE_Thread_Strategy - Defines the interface for specifying a concurrency strategy for a SVC_HANDLER based on multithreading.

SYNOPSIS

#include <ace/ACE_Strategies_T.h>
template<class SVC_HANDLER>
class ACE_Thread_Strategy : 
  public ACE_Concurrency_Strategy<SVC_HANDLER>
{
  public:
    ACE_Thread_Strategy (int flags = 0);
    ACE_Thread_Strategy (
        ACE_Thread_Manager *tm,
        long thr_flags,
        size_t n_threads = 1,
        int flags = 0
        );
    virtual int open (
        ACE_Thread_Manager *tm,
        long thr_flags,
        size_t n_threads = 1,
        int flags = 0
        );
    virtual ~ACE_Thread_Strategy (void);
    virtual int activate_svc_handler (
        SVC_HANDLER *svc_handler,
        void *arg = 0
        );
    void dump (void) const;
    ACE_ALLOC_HOOK_DECLARE;
  protected:
    typedef ACE_Concurrency_Strategy<SVC_HANDLER> inherited;
    ACE_Thread_Manager *thr_mgr_;
    long thr_flags_;
    size_t n_threads_;
};

DESCRIPTION

This class provides a strategy that manages the creation of threads to handle requests from clients concurrently. It behaves as a "thread factory", spawning threads "on-demand" to run the service specified by a user-supplied SVC_HANDLER.

Intialization and termination methods.

ACE_Thread_Strategy (int flags = 0);

"Do-nothing constructor"

ACE_Thread_Strategy (
    ACE_Thread_Manager *tm,
    long thr_flags,
    size_t n_threads = 1,
    int flags = 0
    );

Initialize the strategy.

virtual int open (
    ACE_Thread_Manager *tm,
    long thr_flags,
    size_t n_threads = 1,
    int flags = 0
    );

Initialize the strategy.

virtual ~ACE_Thread_Strategy (void);

Factory method.

virtual int activate_svc_handler (
    SVC_HANDLER *svc_handler,
    void *arg = 0
    );

Activate the svc_handler with an appropriate concurrency strategy. This method activates the SVC_HANDLER by first calling its open method and then calling its activate method to turn it into an active object.

void dump (void) const;

Dump the state of an object.

ACE_ALLOC_HOOK_DECLARE;

Declare the dynamic allocation hooks.

AUTHOR

Doug Schmidt

LIBRARY

ace