NAME
ACE_Thread_Strategy - Defines the interface for specifying a concurrency strategy for a SVC_HANDLER based on multithreading.
SYNOPSIS
#include <ace/ACE_Strategies_T.h>
template<class SVC_HANDLER>
class ACE_Thread_Strategy :
public ACE_Concurrency_Strategy<SVC_HANDLER>
{
public:
ACE_Thread_Strategy (int flags = 0);
ACE_Thread_Strategy (
ACE_Thread_Manager *tm,
long thr_flags,
size_t n_threads = 1,
int flags = 0
);
virtual int open (
ACE_Thread_Manager *tm,
long thr_flags,
size_t n_threads = 1,
int flags = 0
);
virtual ~ACE_Thread_Strategy (void);
virtual int activate_svc_handler (
SVC_HANDLER *svc_handler,
void *arg = 0
);
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;
protected:
typedef ACE_Concurrency_Strategy<SVC_HANDLER> inherited;
ACE_Thread_Manager *thr_mgr_;
long thr_flags_;
size_t n_threads_;
};
DESCRIPTION
This class provides a strategy that manages the creation of threads to handle requests from clients concurrently. It behaves as a "thread factory", spawning threads "on-demand" to run the service specified by a user-supplied SVC_HANDLER.
Intialization and termination methods.
ACE_Thread_Strategy (int flags = 0);
"Do-nothing constructor"
ACE_Thread_Strategy (
ACE_Thread_Manager *tm,
long thr_flags,
size_t n_threads = 1,
int flags = 0
);
Initialize the strategy.
virtual int open (
ACE_Thread_Manager *tm,
long thr_flags,
size_t n_threads = 1,
int flags = 0
);
Initialize the strategy.
virtual ~ACE_Thread_Strategy (void);
Factory method.
virtual int activate_svc_handler (
SVC_HANDLER *svc_handler,
void *arg = 0
);
Activate the svc_handler with an appropriate concurrency strategy. This method activates the SVC_HANDLER by first calling its open method and then calling its activate method to turn it into an active object.
void dump (void) const;
Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
Declare the dynamic allocation hooks.
AUTHOR
Doug Schmidt
LIBRARY
ace