Reference

ACE_Select_Reactor_Notify(3)

Unblock the ACE_Select_Reactor from its event loop.

NAME

ACE_Select_Reactor_Notify - Unblock the ACE_Select_Reactor from its event loop.

SYNOPSIS

#include <ace/Select_Reactor_Base.h>
class ACE_Select_Reactor_Notify : public ACE_Reactor_Notify
{
  public:
    ACE_Select_Reactor_Notify (void);
    ~ACE_Select_Reactor_Notify (void);
    virtual int open (
        ACE_Reactor_Impl *,
        ACE_Timer_Queue * = 0,
        int disable_notify_pipe = 0
        );
    virtual int close (void);
    virtual ssize_t notify (
        ACE_Event_Handler * = 0,
        ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
        ACE_Time_Value * = 0
        );
    virtual int dispatch_notifications (
        int &number_of_active_handles,
        ACE_Handle_Set &rd_mask
        );
    virtual int handle_input (ACE_HANDLE handle);
    virtual void max_notify_iterations (int);
    virtual int max_notify_iterations (void);
    virtual void dump (void) const;
    ACE_ALLOC_HOOK_DECLARE;
  private:
    ACE_Select_Reactor_Impl *select_reactor_;
    ACE_Pipe notification_pipe_;
    int max_notify_iterations_;
    ACE_Unbounded_Queue <ACE_Notification_Buffer *> alloc_queue_;
    ACE_Unbounded_Queue <ACE_Notification_Buffer *> notify_queue_;
    ACE_Unbounded_Queue <ACE_Notification_Buffer *> free_queue_;
    ACE_SYNCH_MUTEX notify_queue_lock_;
};

DESCRIPTION

This implementation is necessary for cases where the ACE_Select_Reactor is run in a multi-threaded program. In this case, we need to be able to unblock select or poll when updates occur other than in the main ACE_Select_Reactor thread. To do this, we signal an auto-reset event the ACE_Select_Reactor is listening on. If an ACE_Event_Handler and ACE_Select_Reactor_Mask is passed to notify, the appropriate handle_* method is dispatched in the context of the ACE_Select_Reactor thread.

Initialization and termination methods.

virtual int open (
    ACE_Reactor_Impl *,
    ACE_Timer_Queue * = 0,
    int disable_notify_pipe = 0
    );

Initialize.

virtual int close (void);

Destroy.

virtual ssize_t notify (
    ACE_Event_Handler * = 0,
    ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
    ACE_Time_Value * = 0
    );

Called by a thread when it wants to unblock the ACE_Select_Reactor. This wakeups the ACE_Select_Reactor if currently blocked in select/poll. Pass over both the Event_Handler *and* the mask to allow the caller to dictate which Event_Handler method the ACE_Select_Reactor will invoke. The ACE_Time_Value indicates how long to blocking trying to notify the ACE_Select_Reactor. If timeout == 0, the caller will block until action is possible, else will wait until the relative time specified in *timeout elapses).

virtual int dispatch_notifications (
    int &number_of_active_handles,
    ACE_Handle_Set &rd_mask
    );

Handles pending threads (if any) that are waiting to unblock the ACE_Select_Reactor.

virtual int handle_input (ACE_HANDLE handle);

Called back by the ACE_Select_Reactor when a thread wants to unblock us.

virtual void max_notify_iterations (int);

Set the maximum number of times that the ACE_Select_Reactor_Notify::handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify pipe before breaking out of its recv loop. By default, this is set to -1, which means "iterate until the pipe is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.

virtual int max_notify_iterations (void);

Get the maximum number of times that the ACE_Select_Reactor_Notify::handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify pipe before breaking out of its recv loop.

virtual void dump (void) const;

Dump the state of an object.

ACE_ALLOC_HOOK_DECLARE;

Declare the dynamic allocation hooks.

AUTHOR

Doug Schmidt

LIBRARY

ace