Reference

ACE_SPIPE_Connector(3)

Defines an active connection factory for the STREAM pipe wrappers.

NAME

ACE_SPIPE_Connector - Defines an active connection factory for the STREAM pipe wrappers.

SYNOPSIS

#include <ace/SPIPE_Connector.h>
class ACE_SPIPE_Connector
{
  public:
    ACE_SPIPE_Connector (void);
    ACE_SPIPE_Connector (
        ACE_SPIPE_Stream &new_io,
        const ACE_SPIPE_Addr &remote_sap,
        ACE_Time_Value *timeout = 0,
        const ACE_Addr &local_sap = ACE_Addr::sap_any,
        int reuse_addr = 0,
        int flags = O_RDWR,
        int perms = 0
        );
    int connect (
        ACE_SPIPE_Stream &new_io,
        const ACE_SPIPE_Addr &remote_sap,
        ACE_Time_Value *timeout = 0,
        const ACE_Addr &local_sap = ACE_Addr::sap_any,
        int reuse_addr = 0,
        int flags = O_RDWR,
        int perms = 0
        );
    int reset_new_handle (ACE_HANDLE handle);
    typedef ACE_SPIPE_Addr PEER_ADDR;
    typedef ACE_SPIPE_Stream PEER_STREAM;
    void dump (void) const;
    ACE_ALLOC_HOOK_DECLARE;
};

Initialization method.

ACE_SPIPE_Connector (void);

Default constructor.

ACE_SPIPE_Connector (
    ACE_SPIPE_Stream &new_io,
    const ACE_SPIPE_Addr &remote_sap,
    ACE_Time_Value *timeout = 0,
    const ACE_Addr &local_sap = ACE_Addr::sap_any,
    int reuse_addr = 0,
    int flags = O_RDWR,
    int perms = 0
    );

Actively connect and produce a new_stream if things go well. The remote_sap is the address that we are trying to connect with. The timeout is the amount of time to wait to connect. If it's 0 then we block indefinitely. If *timeout == {0, 0} then the connection is done using non-blocking mode. In this case, if the connection can't be made immediately the value of -1 is returned with errno == EWOULDBLOCK. If *timeout {0, 0} then this is the amount of time to wait before timing out. If the time expires before the connection is made errno == ETIME. The local_sap is the value of local address to bind to. If it's the default value of ACE_Addr::sap_any then the user is letting the OS do the binding. If reuse_addr == 1 then the local_addr is reused, even if it hasn't been cleanedup yet. The flags and perms arguments are passed down to the open method.

int connect (
    ACE_SPIPE_Stream &new_io,
    const ACE_SPIPE_Addr &remote_sap,
    ACE_Time_Value *timeout = 0,
    const ACE_Addr &local_sap = ACE_Addr::sap_any,
    int reuse_addr = 0,
    int flags = O_RDWR,
    int perms = 0
    );

Actively connect and produce a new_stream if things go well. The remote_sap is the address that we are trying to connect with. The timeout is the amount of time to wait to connect. If it's 0 then we block indefinitely. If *timeout == {0, 0} then the connection is done using non-blocking mode. In this case, if the connection can't be made immediately the value of -1 is returned with errno == EWOULDBLOCK. If *timeout {0, 0} then this is the amount of time to wait before timing out. If the time expires before the connection is made errno == ETIME. The local_sap is the value of local address to bind to. If it's the default value of ACE_Addr::sap_any then the user is letting the OS do the binding. If reuse_addr == 1 then the local_addr is reused, even if it hasn't been cleanedup yet. The flags and perms arguments are passed down to the open method.

int reset_new_handle (ACE_HANDLE handle);

Resets any event associations on this handle

Meta-type info

typedef ACE_SPIPE_Addr PEER_ADDR;

typedef ACE_SPIPE_Stream PEER_STREAM;

void dump (void) const;

Dump the state of an object.

ACE_ALLOC_HOOK_DECLARE;

Declare the dynamic allocation hooks.

AUTHOR

Doug Schmidt and Prashant Jain

LIBRARY

ace