NAME
ACE_Reactor_Notify - Abstract class for unblocking an ACE_Reactor_Impl from its event loop.
SYNOPSIS
#include <ace/Reactor_Impl.h>
class ACE_Reactor_Notify : public ACE_Event_Handler
{
public:
virtual int open (
ACE_Reactor_Impl *,
ACE_Timer_Queue *timer_queue = 0,
int disable_notify = 0
) = 0;
virtual int close (void) = 0;
virtual ssize_t notify (
ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0
) = 0;
virtual int dispatch_notifications (
int &number_of_active_handles,
ACE_Handle_Set &rd_mask
) = 0;
virtual void max_notify_iterations (int) = 0;
virtual int max_notify_iterations (void) = 0;
virtual void dump (void) const = 0;
};
Initialization and termination methods.
virtual int open (
ACE_Reactor_Impl *,
ACE_Timer_Queue *timer_queue = 0,
int disable_notify = 0
) = 0;
virtual int close (void) = 0;
virtual ssize_t notify (
ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0
) = 0;
Called by a thread when it wants to unblock the Reactor_Impl. This wakeups the Reactor_Impl if currently blocked. Pass over both the Event_Handler *and* the mask to allow the caller to dictate which Event_Handler method the Reactor_Impl will invoke. The ACE_Time_Value indicates how long to blocking trying to notify the Reactor_Impl. If timeout == 0, the caller will block until action is possible, else will wait until the relative time specified in *timeout elapses).
virtual int dispatch_notifications (
int &number_of_active_handles,
ACE_Handle_Set &rd_mask
) = 0;
Handles pending threads (if any) that are waiting to unblock the Reactor_Impl.
virtual void max_notify_iterations (int) = 0;
Set the maximum number of times that the handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of the event loop. By default, this is set to -1, which means "iterate until the queue is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.
virtual int max_notify_iterations (void) = 0;
Get the maximum number of times that the handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its event loop.
virtual void dump (void) const = 0;
Dump the state of an object.
AUTHOR
Irfan Pyarali
LIBRARY
ace