Reference

ACE_Reactor_Notify(3)

Abstract class for unblocking an ACE_Reactor_Impl from its event loop.

NAME

ACE_Reactor_Notify - Abstract class for unblocking an ACE_Reactor_Impl from its event loop.

SYNOPSIS

#include <ace/Reactor_Impl.h>
class ACE_Reactor_Notify : public ACE_Event_Handler
{
  public:
    virtual int open (
        ACE_Reactor_Impl *,
        ACE_Timer_Queue *timer_queue = 0,
        int disable_notify = 0
        ) = 0;
    virtual int close (void) = 0;
    virtual ssize_t notify (
        ACE_Event_Handler * = 0,
        ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
        ACE_Time_Value * = 0
        ) = 0;
    virtual int dispatch_notifications (
        int &number_of_active_handles,
        ACE_Handle_Set &rd_mask
        ) = 0;
    virtual void max_notify_iterations (int) = 0;
    virtual int max_notify_iterations (void) = 0;
    virtual void dump (void) const = 0;
};

Initialization and termination methods.

virtual int open (
    ACE_Reactor_Impl *,
    ACE_Timer_Queue *timer_queue = 0,
    int disable_notify = 0
    ) = 0;

virtual int close (void) = 0;

virtual ssize_t notify (
    ACE_Event_Handler * = 0,
    ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
    ACE_Time_Value * = 0
    ) = 0;

Called by a thread when it wants to unblock the Reactor_Impl. This wakeups the Reactor_Impl if currently blocked. Pass over both the Event_Handler *and* the mask to allow the caller to dictate which Event_Handler method the Reactor_Impl will invoke. The ACE_Time_Value indicates how long to blocking trying to notify the Reactor_Impl. If timeout == 0, the caller will block until action is possible, else will wait until the relative time specified in *timeout elapses).

virtual int dispatch_notifications (
    int &number_of_active_handles,
    ACE_Handle_Set &rd_mask
    ) = 0;

Handles pending threads (if any) that are waiting to unblock the Reactor_Impl.

virtual void max_notify_iterations (int) = 0;

Set the maximum number of times that the handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of the event loop. By default, this is set to -1, which means "iterate until the queue is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.

virtual int max_notify_iterations (void) = 0;

Get the maximum number of times that the handle_input method will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its event loop.

virtual void dump (void) const = 0;

Dump the state of an object.

AUTHOR

Irfan Pyarali

LIBRARY

ace