NAME
ACE_Reactor_Impl - An abstract class for implementing the Reactor Pattern.
SYNOPSIS
#include <ace/Reactor_Impl.h>
class ACE_Reactor_Impl
{
public:
inline virtual ~ACE_Reactor_Impl (void);
virtual int open (
size_t size,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0
) = 0;
virtual int current_info (ACE_HANDLE, size_t & ) = 0;
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler) = 0;
virtual int set_timer_queue (ACE_Timer_Queue *timer_queue) = 0;
virtual int close (void) = 0;
virtual int work_pending (
const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero
) = 0;
virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
virtual int alertable_handle_events (
ACE_Time_Value *max_wait_time = 0
) = 0;
virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
virtual int alertable_handle_events (
ACE_Time_Value &max_wait_time
) = 0;
virtual int deactivated (void) = 0;
virtual void deactivate (int do_stop) = 0;
virtual int register_handler (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
virtual int register_handler (
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
virtual int register_handler (
ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE
) = 0;
virtual int register_handler (
ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
virtual int register_handler (
const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
virtual int register_handler (
int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0
) = 0;
virtual int register_handler (
const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0
) = 0;
virtual int remove_handler (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
virtual int remove_handler (
ACE_HANDLE handle,
ACE_Reactor_Mask mask
) = 0;
virtual int remove_handler (
const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask mask
) = 0;
virtual int remove_handler (
int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1
) = 0;
virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
virtual int suspend_handler (
ACE_Event_Handler *event_handler
) = 0;
virtual int suspend_handler (ACE_HANDLE handle) = 0;
virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
virtual int suspend_handlers (void) = 0;
virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
virtual int resume_handler (ACE_HANDLE handle) = 0;
virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
virtual int resume_handlers (void) = 0;
virtual int uses_event_associations (void) = 0;
virtual long schedule_timer (
ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delta,
const ACE_Time_Value &interval = ACE_Time_Value::zero
) = 0;
virtual int reset_timer_interval (
long timer_id,
const ACE_Time_Value &interval
) = 0;
virtual int cancel_timer (
ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1
) = 0;
virtual int cancel_timer (
long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1
) = 0;
virtual int schedule_wakeup (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added
) = 0;
virtual int schedule_wakeup (
ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added
) = 0;
virtual int cancel_wakeup (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_cleared
) = 0;
virtual int cancel_wakeup (
ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_cleared
) = 0;
virtual int notify (
ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0
) = 0;
virtual void max_notify_iterations (int) = 0;
virtual int max_notify_iterations (void) = 0;
virtual int handler (
ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0
) = 0;
virtual int handler (int signum, ACE_Event_Handler ** = 0) = 0;
virtual int initialized (void) = 0;
virtual size_t size (void) = 0;
virtual ACE_Lock &lock (void) = 0;
virtual void wakeup_all_threads (void) = 0;
virtual int owner (
ACE_thread_t new_owner,
ACE_thread_t *old_owner = 0
) = 0;
virtual int owner (ACE_thread_t *owner) = 0;
virtual int restart (void) = 0;
virtual int restart (int r) = 0;
virtual void requeue_position (int) = 0;
virtual int requeue_position (void) = 0;
virtual int mask_ops (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops
) = 0;
virtual int mask_ops (
ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops
) = 0;
virtual int ready_ops (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops
) = 0;
virtual int ready_ops (
ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops
) = 0;
virtual void dump (void) const = 0;
ACE_ALLOC_HOOK_DECLARE;
};
Event loop drivers.
virtual int work_pending (
const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero
) = 0;
Returns non-zero if there are I/O events "ready" for dispatching, but does not actually dispatch the event handlers. By default, don't block while checking this, i.e., "poll".
virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
virtual int alertable_handle_events (
ACE_Time_Value *max_wait_time = 0
) = 0;
This event loop driver blocks for up to max_wait_time before returning. It will return earlier if events occur. Note that max_wait_time can be 0, in which case this method blocks indefinitely until events occur.
max_wait_time is decremented to reflect how much time this call took. For instance, if a time value of 3 seconds is passed to handle_events and an event occurs after 2 seconds, max_wait_time will equal 1 second. This can be used if an application wishes to handle events for some fixed amount of time.
Returns the total number of ACE_Event_Handlers that were dispatched, 0 if the max_wait_time elapsed without dispatching any handlers, or -1 if an error occurs.
The only difference between alertable_handle_events and handle_events is that in the alertable case, the eventloop will return when the system queues an I/O completion routine or an Asynchronous Procedure Call.
virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
virtual int alertable_handle_events (
ACE_Time_Value &max_wait_time
) = 0;
This method is just like the one above, except the max_wait_time value is a reference and can therefore never be NULL.
The only difference between alertable_handle_events and handle_events is that in the alertable case, the eventloop will return when the system queues an I/O completion routine or an Asynchronous Procedure Call.
Event handling control.
virtual int deactivated (void) = 0;
Return the status of Reactor. If this function returns 0, the reactor is actively handling events. If it returns non-zero, handling_events and handle_alertable_events return -1 immediately.
virtual void deactivate (int do_stop) = 0;
Control whether the Reactor will handle any more incoming events or not. If do_stop == 1, the Reactor will be disabled. By default, a reactor is in active state and can be deactivated/reactived as wish.
Register and remove Handlers.
virtual int register_handler (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
Register event_handler with mask. The I/O handle will always come from get_handle on the event_handler.
virtual int register_handler (
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
Register event_handler with mask. The I/O handle is provided through the io_handle parameter.
Originally this interface was available for all platforms, but because ACE_HANDLE is an int on non-Win32 platforms, compilers are not able to tell the difference between register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we have restricted this method to Win32 only.
virtual int register_handler (
ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE
) = 0;
Register an event_handler that will be notified when event_handle is signaled. Since no event mask is passed through this interface, it is assumed that the event_handle being passed in is an event handle and not an I/O handle.
virtual int register_handler (
ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
Register an event_handler that will be notified when event_handle is signaled. mask specifies the network events that the event_handler is interested in.
virtual int register_handler (
const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
Register event_handler with all the handles in the Handle_Set.
virtual int register_handler (
int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0
) = 0;
Register new_sh to handle the signal signum using the new_disp. Returns the old_sh that was previously registered (if any), along with the old_disp of the signal handler.
virtual int register_handler (
const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0
) = 0;
Registers new_sh to handle a set of signals sigset using the new_disp.
virtual int remove_handler (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask
) = 0;
Removes event_handler. Note that the I/O handle will be obtained using get_handle method of event_handler . If mask == ACE_Event_Handler::DONT_CALL then the handle_close method of the event_handler is not invoked.
virtual int remove_handler (
ACE_HANDLE handle,
ACE_Reactor_Mask mask
) = 0;
Removes handle. If mask == ACE_Event_Handler::DONT_CALL then the handle_close method of the associated event_handler is not invoked.
virtual int remove_handler (
const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask mask
) = 0;
Removes all handles in handle_set. If mask == ACE_Event_Handler::DONT_CALL then the handle_close method of the associated event_handlers is not invoked.
virtual int remove_handler (
int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1
) = 0;
Remove the ACE_Event_Handler currently associated with signum. Install the new disposition (if given) and return the previous disposition (if desired by the caller). Returns 0 on success and -1 if signum is invalid.
virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
Calls remove_handler for every signal in sigset.
Suspend and resume Handlers.
virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0;
Suspend event_handler temporarily. Use ACE_Event_Handler::get_handle to get the handle.
virtual int suspend_handler (ACE_HANDLE handle) = 0;
Suspend handle temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
Suspend all handles in handle set temporarily.
virtual int suspend_handlers (void) = 0;
Suspend all handles temporarily.
virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
Resume event_handler. Use ACE_Event_Handler::get_handle to get the handle.
virtual int resume_handler (ACE_HANDLE handle) = 0;
Resume handle.
virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
Resume all handles in handle set.
virtual int resume_handlers (void) = 0;
Resume all handles.
virtual int uses_event_associations (void) = 0;
Return 1 if we any event associations were made by the reactor for the handles that it waits on, 0 otherwise.
If we need to reset handles returned from accept/connect.
Timer management.
virtual long schedule_timer (
ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delta,
const ACE_Time_Value &interval = ACE_Time_Value::zero
) = 0;
Schedule an event_handler that will expire after delay amount of time, which is specified as relative time to the current gettimeofday. If it expires then arg is passed in as the value to the event_handler's handle_timeout callback method. If interval is != to ACE_Time_Value::zero then it is used to reschedule the event_handler automatically, also using relative time. This method returns a timer_id that uniquely identifies the event_handler in an internal list. This timer_id can be used to cancel an event_handler before it expires. The cancellation ensures that timer_ids are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid timer_id.
virtual int reset_timer_interval (
long timer_id,
const ACE_Time_Value &interval
) = 0;
Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current gettimeofday. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.
virtual int cancel_timer (
ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1
) = 0;
Cancel all Event_Handlers that match the address of event_handler. Returns number of handlers cancelled.
virtual int cancel_timer (
long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1
) = 0;
Cancel the single Event_Handler that matches the timer_id value (which was returned from the schedule method). If arg is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the Event_Handler was registered. This makes it possible to free up the memory and avoid memory leaks. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.
High-level Event_Handler scheduling operations
virtual int schedule_wakeup (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added
) = 0;
Add masks_to_be_added to the event_handler's entry. event_handler must already have been registered.
virtual int schedule_wakeup (
ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added
) = 0;
Add masks_to_be_added to the handle's entry. event_handler associated with handle must already have been registered.
virtual int cancel_wakeup (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_cleared
) = 0;
Clear masks_to_be_cleared from the event_handler's entry.
virtual int cancel_wakeup (
ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_cleared
) = 0;
Clear masks_to_be_cleared from the handle's entry.
Notification methods.
virtual int notify (
ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0
) = 0;
Notify event_handler of mask event. The ACE_Time_Value indicates how long to blocking trying to notify. If timeout == 0, the caller will block until action is possible, else will wait until the relative time specified in timeout elapses).
virtual void max_notify_iterations (int) = 0;
Set the maximum number of times that ACE_Reactor_Impl will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its ACE_Message_Queue::dequeue loop. By default, this is set to -1, which means "iterate until the queue is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.
virtual int max_notify_iterations (void) = 0;
Get the maximum number of times that the ACE_Reactor_Impl will iterate and dispatch the ACE_Event_Handlers that are passed in via the notify queue before breaking out of its ACE_Message_Queue::dequeue loop.
virtual int handler (
ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0
) = 0;
Check to see if handle is associated with a valid Event_Handler bound to mask. Return the event_handler associated with this handler if event_handler != 0.
virtual int handler (int signum, ACE_Event_Handler ** = 0) = 0;
Check to see if signum is associated with a valid Event_Handler bound to a signal. Return the event_handler associated with this handler if event_handler != 0.
virtual int initialized (void) = 0;
Returns true if Reactor has been successfully initialized, else false.
virtual size_t size (void) = 0;
Returns the current size of the Reactor's internal descriptor table.
virtual ACE_Lock &lock (void) = 0;
Returns a reference to the Reactor's internal lock.
virtual void wakeup_all_threads (void) = 0;
Wake up all threads in waiting in the event loop
virtual int owner (
ACE_thread_t new_owner,
ACE_thread_t *old_owner = 0
) = 0;
Transfers ownership of Reactor_Impl to the new_owner.
virtual int owner (ACE_thread_t *owner) = 0;
Return the ID of the "owner" thread.
virtual int restart (void) = 0;
Get the existing restart value.
virtual int restart (int r) = 0;
Set a new value for restart and return the original value.
virtual void requeue_position (int) = 0;
Set position of the owner thread.
virtual int requeue_position (void) = 0;
Get position of the owner thread.
Low-level wait_set mask manipulation methods.
virtual int mask_ops (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops
) = 0;
GET/SET/ADD/CLR the dispatch mask "bit" bound with the event_handler and mask.
virtual int mask_ops (
ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops
) = 0;
GET/SET/ADD/CLR the dispatch MASK "bit" bound with the handle and mask.
Low-level ready_set mask manipulation methods.
virtual int ready_ops (
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops
) = 0;
GET/SET/ADD/CLR the ready "bit" bound with the event_handler and mask.
virtual int ready_ops (
ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops
) = 0;
GET/SET/ADD/CLR the ready "bit" bound with the handle and mask.
virtual void dump (void) const = 0;
Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
Declare the dynamic allocation hooks.
AUTHOR
Irfan Pyarali
LIBRARY
ace