Reference

ACE_Proactor(3)

A manager for asynchronous event demultiplexing.

NAME

ACE_Proactor - A manager for asynchronous event demultiplexing.

SYNOPSIS

#include <ace/Proactor.h>
class ACE_Proactor
{
  public:
    friend class ACE_Proactor_Timer_Handler;
        typedef ACE_Timer_Queue_T<ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX> TIMER_QUEUE;
        
    ACE_Proactor (
        ACE_Proactor_Impl *implementation = 0,
        int delete_implementation = 0,
        TIMER_QUEUE *tq = 0
        );
    virtual ~ACE_Proactor (void);
    static ACE_Proactor *instance (size_t threads = 0);
    static ACE_Proactor *instance (ACE_Proactor *);
    static void close_singleton (void);
    static int run_event_loop (void);
    static int run_event_loop (ACE_Time_Value &tv);
    static int end_event_loop (void);
    static int event_loop_done (void);
    virtual int close (void);
    virtual int register_handle (
        ACE_HANDLE handle,
        const void *completion_key
        );
    virtual long schedule_timer (
        ACE_Handler &handler,
        const void *act,
        const ACE_Time_Value &time
        );
    virtual long schedule_repeating_timer (
        ACE_Handler &handler,
        const void *act,
        const ACE_Time_Value &interval
        );
    virtual long schedule_timer (
        ACE_Handler &handler,
        const void *act,
        const ACE_Time_Value &time,
        const ACE_Time_Value &interval
        );
    virtual int cancel_timer (
        ACE_Handler &handler,
        int dont_call_handle_close = 1
        );
    virtual int cancel_timer (
        long timer_id,
        const void **act = 0,
        int dont_call_handle_close = 1
        );
    virtual int handle_events (ACE_Time_Value &wait_time);
    virtual int handle_events (void);
    int wake_up_dispatch_threads (void);
    int close_dispatch_threads (int wait);
    size_t number_of_threads (void) const;
    void number_of_threads (size_t threads);
    TIMER_QUEUE *timer_queue (void) const;
    void timer_queue (TIMER_QUEUE *timer_queue);
    virtual ACE_HANDLE get_handle (void) const;
    virtual ACE_Proactor_Impl *implementation (void) const;
    virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (
        void
        );
    virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (
        void
        );
    virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
    virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (
        void
        );
    virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
    virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (
        void
        );
    virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (
        ACE_Handler &handler,
        ACE_HANDLE handle,
        ACE_Message_Block &message_block,
        u_long bytes_to_read,
        const void* act,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (
        ACE_Handler &handler,
        ACE_HANDLE handle,
        ACE_Message_Block &message_block,
        u_long bytes_to_write,
        const void* act,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (
        ACE_Handler &handler,
        ACE_HANDLE handle,
        ACE_Message_Block &message_block,
        u_long bytes_to_read,
        const void* act,
        u_long offset,
        u_long offset_high,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (
        ACE_Handler &handler,
        ACE_HANDLE handle,
        ACE_Message_Block &message_block,
        u_long bytes_to_write,
        const void* act,
        u_long offset,
        u_long offset_high,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (
        ACE_Handler &handler,
        ACE_HANDLE listen_handle,
        ACE_HANDLE accept_handle,
        ACE_Message_Block &message_block,
        u_long bytes_to_read,
        const void* act,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (
        ACE_Handler &handler,
        ACE_HANDLE socket,
        ACE_HANDLE file,
        ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
        u_long bytes_to_write,
        u_long offset,
        u_long offset_high,
        u_long bytes_per_send,
        u_long flags,
        const void *act,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    virtual ACE_Asynch_Result_Impl *create_asynch_timer (
        ACE_Handler &handler,
        const void *act,
        const ACE_Time_Value &tv,
        ACE_HANDLE event = ACE_INVALID_HANDLE,
        int priority = 0,
        int signal_number = ACE_SIGRTMIN
        );
    inline ACE_Proactor (size_t = 0, Timer_Queue * = 0);
    static ACE_Proactor *instance (size_t threads = 0);
    static ACE_Proactor *instance (ACE_Proactor *);
    static void close_singleton (void);
    static int run_event_loop (void);
    static int run_event_loop (ACE_Time_Value &tv);
    static int end_event_loop (void);
    static sig_atomic_t event_loop_done (void);
  protected:
    static int post_wakeup_completions (int how_many);
    virtual void implementation (ACE_Proactor_Impl *implementation);
    ACE_Proactor_Impl *implementation_;
    int delete_implementation_;
    static ACE_Proactor *proactor_;
    static int delete_proactor_;
    ACE_Proactor_Timer_Handler *timer_handler_;
    ACE_Thread_Manager thr_mgr_;
    TIMER_QUEUE *timer_queue_;
    int delete_timer_queue_;
    static sig_atomic_t end_event_loop_;
    static sig_atomic_t event_loop_thread_count_;
  private:
    ACE_Proactor (const ACE_Proactor &);
    ACE_Proactor &operator= (const ACE_Proactor &);
};

DESCRIPTION

See the Proactor pattern description at http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more details.

Proactor event loop management methods.

static int run_event_loop (void);

Run the event loop until the ACE_Proactor::handle_events method returns -1 or the end_event_loop method is invoked.

static int run_event_loop (ACE_Time_Value &tv);

Run the event loop until the ACE_Proactor::handle_events method returns -1, the end_event_loop method is invoked, or the ACE_Time_Value expires.

static int end_event_loop (void);

Instruct the ACE_Proactor::instance to terminate its event loop. This method wakes up all the threads blocked on waiting for completions and end the event loop.

static int event_loop_done (void);

Report if the ACE_Proactor::instance event loop is finished.

virtual int close (void);

Close the IO completion port.

virtual int register_handle (
    ACE_HANDLE handle,
    const void *completion_key
    );

This method adds the handle to the I/O completion port. This function is a no-op function for Unix systems and returns 0;

Timer management.

virtual long schedule_timer (
    ACE_Handler &handler,
    const void *act,
    const ACE_Time_Value &time
    );

Schedule a handler that will expire after time. If it expires then act is passed in as the value to the handler's handle_timeout callback method. This method returns a timer_id. This timer_id can be used to cancel a timer before it expires. The cancellation ensures that timer_ids are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid timer_id).

virtual long schedule_repeating_timer (
    ACE_Handler &handler,
    const void *act,
    const ACE_Time_Value &interval
    );

Same as above except interval it is used to reschedule the handler automatically.

virtual long schedule_timer (
    ACE_Handler &handler,
    const void *act,
    const ACE_Time_Value &time,
    const ACE_Time_Value &interval
    );

This combines the above two methods into one. Mostly for backward compatibility.

virtual int cancel_timer (
    ACE_Handler &handler,
    int dont_call_handle_close = 1
    );

Cancel all timers associated with this handler. Returns number of timers cancelled.

virtual int cancel_timer (
    long timer_id,
    const void **act = 0,
    int dont_call_handle_close = 1
    );

Cancel the single ACE_Handler that matches the timer_id value (which was returned from the schedule method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the Handler was registered. This makes it possible to free up the memory and avoid memory leaks. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.

virtual int handle_events (ACE_Time_Value &wait_time);

Dispatch a single set of events. If wait_time elapses before any events occur, return 0. Return 1 on success i.e., when a completion is dispatched, non-zero (-1) on errors and errno is set accordingly.

virtual int handle_events (void);

Block indefinitely until at least one event is dispatched. Dispatch a single set of events. If wait_time elapses before any events occur, return 0. Return 1 on success i.e., when a completion is dispatched, non-zero (-1) on errors and errno is set accordingly.

int wake_up_dispatch_threads (void);

Add wakeup dispatch threads (reinit).

int close_dispatch_threads (int wait);

Close all dispatch threads.

size_t number_of_threads (void) const;

void number_of_threads (size_t threads);

Number of thread used as a parameter to CreatIoCompletionPort.

TIMER_QUEUE *timer_queue (void) const;

void timer_queue (TIMER_QUEUE *timer_queue);

Get/Set timer queue.

virtual ACE_HANDLE get_handle (void) const;

Get the event handle. It is a no-op in POSIX platforms and it returns ACE_INVALID_HANDLE.

virtual ACE_Proactor_Impl *implementation (void) const;

Get the implementation class.

Factory methods for the operations

Note that the user does not have to use or know about these methods.

virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);

Create the correct implementation class for doing Asynch_Read_Stream.

virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (
    void
    );

Create the correct implementation class for doing Asynch_Write_Stream.

virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);

Create the correct implementation class for doing Asynch_Read_File.

virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);

Create the correct implementation class for doing Asynch_Write_File.

virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);

Create the correct implementation class for doing Asynch_Accept.

virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (
    void
    );

Create the correct implementation class for doing Asynch_Transmit_File.

Factory methods for the results

Note that the user does not have to use or know about these methods unless they want to "fake" results.

virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (
    ACE_Handler &handler,
    ACE_HANDLE handle,
    ACE_Message_Block &message_block,
    u_long bytes_to_read,
    const void* act,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create the correct implementation class for ACE_Asynch_Read_Stream::Result class.

virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (
    ACE_Handler &handler,
    ACE_HANDLE handle,
    ACE_Message_Block &message_block,
    u_long bytes_to_write,
    const void* act,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create the correct implementation class for ACE_Asynch_Write_Stream::Result.

virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (
    ACE_Handler &handler,
    ACE_HANDLE handle,
    ACE_Message_Block &message_block,
    u_long bytes_to_read,
    const void* act,
    u_long offset,
    u_long offset_high,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create the correct implementation class for ACE_Asynch_Read_File::Result.

virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (
    ACE_Handler &handler,
    ACE_HANDLE handle,
    ACE_Message_Block &message_block,
    u_long bytes_to_write,
    const void* act,
    u_long offset,
    u_long offset_high,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create the correct implementation class for ACE_Asynch_Write_File::Result.

virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (
    ACE_Handler &handler,
    ACE_HANDLE listen_handle,
    ACE_HANDLE accept_handle,
    ACE_Message_Block &message_block,
    u_long bytes_to_read,
    const void* act,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create the correct implementation class for ACE_Asynch_Accept::Result.

virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (
    ACE_Handler &handler,
    ACE_HANDLE socket,
    ACE_HANDLE file,
    ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
    u_long bytes_to_write,
    u_long offset,
    u_long offset_high,
    u_long bytes_per_send,
    u_long flags,
    const void *act,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create the correct implementation class for ACE_Asynch_Transmit_File::Result.

virtual ACE_Asynch_Result_Impl *create_asynch_timer (
    ACE_Handler &handler,
    const void *act,
    const ACE_Time_Value &tv,
    ACE_HANDLE event = ACE_INVALID_HANDLE,
    int priority = 0,
    int signal_number = ACE_SIGRTMIN
    );

Create a timer result object which can be used with the Timer mechanism of the Proactor. If signal_number is -1, POSIX_SIG_Proactor will create a Timer object with a meaningful signal number, choosing the largest signal number from the signal mask of the Proactor.

AUTHOR

Irfan Pyarali [email protected], Tim Harrison [email protected] and Alexander Babu Arulanthu [email protected]

Friendship.

LIBRARY

ace