NAME
ACE_Object_Node - Keeps track of the symbol name for a shared object.
SYNOPSIS
#include <ace/Parse_Node.h>
class ACE_Object_Node : public ACE_Location_Node
{
public:
ACE_Object_Node (
const ASYS_TCHAR *pathname,
const ASYS_TCHAR *obj_name
);
virtual void *symbol (ACE_Service_Object_Exterminator * = 0);
virtual ~ACE_Object_Node (void);
void dump (void) const;
ACE_ALLOC_HOOK_DECLARE;
private:
const ASYS_TCHAR *object_name_;
};
PUBLIC MEMBERS
ACE_Object_Node (
const ASYS_TCHAR *pathname,
const ASYS_TCHAR *obj_name
);
virtual void *symbol (ACE_Service_Object_Exterminator * = 0);
virtual ~ACE_Object_Node (void);
void dump (void) const;
Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
Declare the dynamic allocation hooks.
PRIVATE MEMBERS
const ASYS_TCHAR *object_name_;
Name of the object that we're parsing.
AUTHOR
Doug Schmidt
LIBRARY
ace