---
name: "1oom_classic_sdl2"
section: "6"
platform: "linux"
package: "1oom"
version: "1.11.2-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/1oom_classic_sdl2"
---

# 1oom\_classic\_sdl2(6)

SDL2 frontend for 1oom reimplementation of Master of Orion

## NAME

1oom\_classic\_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

## SYNOPSIS

**1oom** \[*options*\]

## DESCRIPTION

This manual page briefly documents the **1oom\_classic\_sdl2** command.

**1oom** is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. **1oom\_classic\_sdl2** is the SDL2 frontend to that engine.

## OPTIONS

A summary of options is included below. For a complete description, see the documentation referenced below.

- **-?**

  Show command line options

- **-audio**

  Enable audio

- **-c** *FILE.TXT*

  Set config filename

- **-fs**

  Enable fullscreen

- **-data** *PATH*

  Set data directory

- **-log** *FILE.TXT*

  Set log filename

- **-music**

  Enable music

- **-nga** *AITYPE*

  Set new game AI type (0..1)

- **-sfx**

  Enable SFX

- **-user** *PATH*

  Set user directory

## FILES

**1oom** requires a copy of the Master of Orion (v1.3) *LBX* files. See */usr/share/doc/1oom/lbxmd5.txt* for the expected MD5sums.

According to the *XDG* standard, 1oom will check the following directories for the *LBX* files (in order):

- 1\.

  $XDG\_DATA\_HOME/1oom

- 2\.

  $XDG\_DATA\_DIRS/1oom

- 3\.

  \~/.local/share/1oom

- 4\.

  /usr/share/games/master-of-orion

- 5\.

  /usr/share/1oom

- 6\.

  /usr/local/share/1oom

You can also override this and specify your own path to look for the *LBX* files by passing the command-line argument **-data** *\<path\>* when running **1oom**. The given path is saved to the configuration file.

## SEE ALSO

**/usr/share/doc/1oom/usage\_classic.txt**, **/usr/share/doc/1oom/usage\_common.txt**.
