---
name: "0ad"
section: "6"
platform: "linux"
package: "0ad"
version: "0.27.0-2+b1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/0ad"
---

# 0ad(6)

A real-time strategy game of ancient warfare

## NAME

0ad - A real-time strategy game of ancient warfare

## SYNOPSIS

**0ad** \[*options*\]

## DESCRIPTION

0 A.D. is a free, open-source, cross-platform real-time strategy game of ancient warfare. As the military leader of an ancient civilisation, you must gather the resources you need to raise a military force capable of dominating your enemies.

## OPTIONS

### Basic gameplay

- **-autostart**

  Load a map instead of showing main menu (see below).

- **-editor**

  Launch the Atlas scenario editor.

- **-mod NAME**

  Start the game using NAME mod.

- **-quickstart**

  Load faster (disables audio and some system info logging).

### Autostart

- **-autostart=NAME**

  Map NAME for scenario, or rms name for random map.

- **-autostart-ai=PLAYER:AI**

  Adds named AI to the given PLAYER (e.g. 2:testbot).

### Multiplayer

- **-autostart-playername=NAME**

  Multiplayer local player NAME (default 'anonymous').

- **-autostart-host**

  Multiplayer host mode.

- **-autostart-players=NUMBER**

  Multiplayer host: NUMBER of client players (default 2).

- **-autostart-client**

  Multiplayer client mode.

- **-autostart-ip=IP**

  Multiplayer client: connect to this host IP.

### Random maps only

- **-autostart-random**

  Random map.

- **-autostart-random=SEED**

  Random map with SEED value (default 0, use -1 for random).

- **-autostart-size=TILES**

  Random map SIZE in tiles (default 192).

- **-autostart-players=NUMBER**

  NUMBER of players on random map.

### Configuration

- **-conf:KEY=VALUE**

  Set a config value (overrides the contents of system.cfg).

- **-g=F**

  Set the gamma correction to 'F' (default 1.0).

- **-nosound**

  Disable audio.

- **-onlyPublicFiles**

  Force game to use only the public (default) mod.

- **-shadows**

  Enable shadows.

- **-vsync**

  Enable VSync, i.e. lock FPS to monitor refresh rate.

- **-xres=N**

  Set screen X resolution to 'N'.

- **-yres=N**

  Set screen Y resolution to 'N'.

### Advanced / diagnostic

- **-dumpSchema**

  Creates a file entity.rng in the working directory, containing complete entity XML schema, used by various analysis tools.

- **-replay=PATH**

  Non-visual replay of a previous game, used for analysis purposes. PATH is system path to commands.txt containing simulation log.

- **-writableRoot**

  Store runtime game data in root data directory (only use if you have write permissions on that directory).

### Archive builder

- **-archivebuild=PATH**

  System PATH of the base directory containing mod data to be archived/precached.

- **-archivebuild-output=PATH**

  System PATH to output of the resulting .zip archive (use with archivebuild).

- **-archivebuild-compress**

  Enable deflate compression in the .zip (no zip compression by default since it hurts compression of release packages).

## FILES

- **~/.config/0ad/config/local.cfg**

  User specific settings. You may put in this file any user specific settings using the same syntax of the default settings file.

0 A.D. also uses the  **~/.cache/0ad/** , **~/.config/0ad/** and **~/.local/share/0ad/** directories for other user specific files, such as texture cache, screenshots and saved games.

## SEE ALSO

- **http://wildfiregames.com/0ad/**

  0 A.D. main web site.

- **http://trac.wildfiregames.com/**

  0 A.D. wiki and developer web site.

## AUTHOR

0ad was written by the 0 A.D. Team.

This manual page was written by Fabio Pedretti \<fabio.ped@libero.it\>, for the Debian project (and may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
